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[Short story] Faster.
Eikka the Vagabond hunter, a hermit I encountered earlier in the wilderness, a trustworthy bear-hunting companion of mine. Died. Not far outside the village we decided to make a temporarily stop. I ran, blood was still scattered on ground. Then became a trail too long that lead to his still warm corpse. Throat got torn wide open, eyes staring forward, hands won't let go his handaxe. I wish I could run faster. August 22, 2020, 03:57:18 AM |
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Re: [Short story] Faster.
Oskari the child, curiously ask why I made the big deadfall trap. "To outsmart, not outrun" I said. Screams, swears and growls exploded behind me, from the center of the village, all of sudden. I ran, unleashed my hounds, hands on my bow and arrows. Only to find it is too far, no windows to shoot. Men and women were slaughtered by the beasts, boys and dogs tried hard to save them, only to be overran. In split of seconds, chaos became silent bloodshed. I wish I could run faster. August 22, 2020, 03:57:43 AM |
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Imminent death warnings
Rip Asllat. He had just completed his sauna and wanted to learn to swin (0%). Although I know how swimming skill works and should've been more careful, he drowned in just a few turns before I realized he was in danger. Oh the irony Another, a close call, was during winter when it was cold below game thermometer. Ásllat was sweating, wearing all fur he could make (of elk and reindeer), so I really didn't expect him to be freezing to death while taking a little stroll (<40 meters) outside his kota fire. Both of these were numb-brained player mistakes. I wasn't paying attention / expecting so sudden danger. I'm not all too bothered myself, but I do think that because of permadeath (written in icy characters, muahhahah) people can lose a hard-worked-for character a bit too easily. I've actually killed characters off by quitting and not saving when trying to quaff (make hole in the ice? 'yes', then drink) with rapid keypresses and some late-night carelessness and fumbling: Boom! Gone. So I suggest: - freezing to death to actually blink continuously when it's on - isn't so disturbing because rarely is 'on' at least for long - have warning sound effect/pause when freezing (shivering female/male voice would fit here nicely) - have warning sound effect/pause when freezing to death (intense shivering female/male voice would fit here nicely) - have sound effect/pause when danger of drowning (gurgling female/male voice would fit here nicely) - 'q' is a bit too often used a command for both drinking and 'Q'uitting, imho. I use 'Esc' anyways to leave game so I rarely even 'Q'uit. Maybe have them toggleable in the ini-file November 13, 2020, 11:47:52 AM |
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Add Roe deer doe / Roe buck
I was going to postpone this until later, but seeing that the elk thread is Also yes I anticipate some point out that roe deer is a recent comer (1900s) to Finland but they have just become extinct earlier. After a quick search, Swedish wikipedia says they "returned 8000 years ago to Skandinavia" and Finnish that there's some speculation of it being native based on some old place names. Anyway, being the realism-nerd that I am, on historical perspective, I'd still be happy about them being featured . What roe deer would bring to the game? - variety (yea!) - ungulate with less meat (yea!) (Finally the clichée idea of a hunter carrying a deer carcass back to camp ) - there is lack for medium sized food game - between a rabbit/capercaillie and a sow/reindeer. Ickyucky predators don't count. - AI could be like that of reindeer, though less aggessive - would exist most commonly/mostly in South / river areas - variety (yea!) You've been ranting about too much easy meat. What about game difficulty? - timidness = escape likelihood and distance - elks and reindeer could be made more timid and less common - at least in some regions - roe deer would be as timid than their bigger cousins are currently - roe deer could be more abundant but less easily spotted on overland map - being lighter and very small feet: less easily tracked - smaller targets! - forest reindeers could be made less common in extreme south / and not exist in archipelago Additional ideas - what if they could spontaneously die if too harsh a winter? (We have them sometimes here in north of Finland, spreading from warmer areas in North of Norway (even more north but warmer because of the ocean). But they tend to die off during winters - because of too much snow.) November 15, 2020, 11:14:24 AM |
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Re: Lots of angling improvements on their way
Great! Of course fishing is "op", but it is in real life also... no wonder the biggest cities of the world have grown at the coastlines, while fish is feeding 30% of the world's population. But most importantly, players must have a reason to build characters on fishing-lifestyle. At the moment, fishing is efficient and rewarding, but not as interesting as a hunting lifestyle. And i would love to see this game walking further on the path of rewarding not only strength, speed and physical supremacy, but also patience and carefully planning. If you kill an elk or even a bear, suddenly hunting becomes "op", increasingly so if you manage to dry the meat and dont have to worry about food for a long, long time. And honestly, after a while hunting becomes quite easy, even with crude equipment. If you know how to bait, how to choose the hunting grounds, how to move and get your prey fatigued. Sorry, back to topic: One thing i'd love to see would be fish traps in shallow water(preferably in fords), as these evidently had been one of the main food aquiring methods of early mankind. They should be easy to make, but with low and not guaranteed catch sizes, especially if you chose a poor location... another feature i could imagine would be attracting fish by throwing food into the water. Perhaps even influence the outcome by different foods. And speaking of fishes: I havent seen a single living one yet... Even if its just a cosmetic change, implementing some live marine animals which you can observe occasionaly would add a great depth to the game atmosphere. Imagine some wales or silver swarms of herring passing by in the distance... November 30, 2020, 02:02:46 PM |
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Re: Lots of angling improvements on their way
Sorry, back to topic: One thing i'd love to see would be fish traps in shallow water(preferably in fords), as these evidently had been one of the main food aquiring methods of early mankind. They should be easy to make, but with low and not guaranteed catch sizes, especially if you chose a poor location... Yep, like mentioned above we've dreamed about fish traps constructions too, but currently the additions concentrate on rod fishing alone. Fixed fish trap construction are really old invention in Finland too, dating back to stone-age, to they surely should have their place within the fishing methods. One day then. Quote another feature i could imagine would be attracting fish by throwing food into the water. Perhaps even influence the outcome by different foods. Well, we'll be having baits in hooks. The different types will indeed attract different kind of fish. Quote And speaking of fishes: I havent seen a single living one yet...Even if its just a cosmetic change, implementing some live marine animals which you can observe occasionaly would add a great depth to the game atmosphere. Imagine some wales or silver swarms of herring passing by in the distance... This is because the fish aren't really featured in the game the same way as rest of the creatures. It would be bit of an overkill to keep track of hundreds fish swimming around at zoomed-in maps, but some jumps and ripples on the water would be nice for atmosphere indeed. Well, at least there are some marine animals to observe: seals. December 01, 2020, 07:47:41 PM |
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Re: Going nuts!
There could be more trees indeed, and we’re expanding that sector of the game at some point. However, I believe we’ll see a bit more common tree species to be added first.
December 26, 2020, 10:12:09 PM |
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Ancient Savo : A new Enormous Elk game in the making
Would you like to participate in the making of a new game by Enormous Elk? The game is called Ancient Savo, and it is a peaceful simulation of a 1200 CE Finnish family who moves to live alone in the woods. Do slash and burn agriculture to grow crops. Hunt and fish. Try to survive hunger, cold, accidents and the scarcity or resources. And in case you accumulate some extra, go visit the annual market to barter for more and better tools. The timescale of the gameplay is weeks - you can see years rolling by, your children growing up, and forest re-taking abandoned fields. Instead of controlling a character you hover on a more abstract 'designer level', a bit like the old SimCity. Estimated release: Autumn 2021, for PC, Mac and mobile devices We run a small home-made crowdfunding campaign for January. Become a follower for free - join project Discord channel to read frequent development news. Or donate any sum to become a backer. Backers can participate in the discussion, and have an access to the early development-phase releases. The first development release is scheduled already for this January. (If or when you donate, remember to send Erkka a message at Discord, so that we can connect a donation with your Discord user account!) During the development phase we will have quick and simple graphics, but graphics and UI will be improved once the simulation and game mechanics are up and running. For more info see the campaign page January 06, 2021, 04:35:25 PM |
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Skervaldr, the Remi hunting trial
Hi everyone, this is my first post in the forum and Unreal Wolrd Story too which I am very excited about I hope you are enjoying this great game as much as I doo. I played a little the tutorial and then with the Unreal World mode, for no advantages/disadvantages, I am having hard time and not getting a long game but enjoyed a lot the time playing it Let me tell you my story and may be you can give me some tips for improve my self Please, exucuse my poor english knowledge ----- Pour yourself a drink and sit with me for a while near the fire while I tell you the story of: SKERVALDR Profile of this strong member of the Remi tribe Spoiler: show Good knowledge of the tribe tipical skills for an epic journey Spoiler: show Bear rituals knowledge which inspirated this story Spoiler: show With 16 winters it's time for the young Remi to demonstrate to his village and his self too his skills as hunter spending some weeks in the wild alone, returning with a big game prey to complete his initiation as hunter. In the morning an experienced explorer ties a strip of cloth to impossibilite the viewing of the probing member and he is abandoned with only few season adequated clothes, a knife a staff and some food for two or three days, at a long distance of the village, only telling him in what direction he has to back only after his test is completed. Location Spoiler: show Few things are admited to get attempt the trial Spoiler: show His first thought just after it begins was about the insecure he found his self, he didn't know well the region, as the herbs or the animals which can live there. Taking a look at the weather it seems that will rain soon so he will need a refugee to pass the night, may be some branches for making a fire to warm his self and prepare some jabalins for hunting the next day. Each hour counts in the wild and must think what is a must for first, so taking a fast look around, the trees are completly known for him, it's possible creating a primitive rope from the birch bark after soaking with water, so he peeled a pair of trees having enough for a rope to tie a fallen trunk and a stone to improvise a stone axe. The extra bark can be used for tanning a hide in the next days. Looking a bit at the unevenness of the terrain he decided to go straight to the north trying to find an open mire where can be acumulated water of the rains or a river, both places would ve useful to see the danger at some distance or cover a flank which is more secure than stay in the deep forest. After two hours walking collecting some branches for later, finally he encountered a plain with some natural water pools and some bird drinking there, he thought it would be a good location and prepared the rope and the stone-axe, he drinked the clear water of the pool and ate some bread and meat, after that he and cutted down some young spruces for making a little shelter. Preparing the refugee Spoiler: show He fell down tired before finish the first half and felt that his adventure gonna be harder than which he first thought, as soon as he woke up, he noticed that the rain stopped but he was totally soaked and a little hungry again, so made a campfire with some branches that were dry under the shelter and dried the clothes and using the knife the sharpened the staff and hardened with the fire, had for breakfast some toasted bread and a piece of smoked meat, noticed then that he will be running out food very soon. One jabaline is not enough for hunting a big game and he will need to gather fast food before going to that, so he walked in spiral form arround the shelter as he learnt from the Remi hunters a little distance without entering the deep forest searching for some berrys to beat a possible light lever trap which can be easily done cutting some trunk, branches and a big stone. Only found some unknown mushrooms which may be edible, but unsure abuot that, and some berries but definitly definitly not ripe yet so he decided to set traps over the berry fields instead of putting a fistful of them as bait, he did that in three different berries and diferent places too for covering more possibilities. Tried to hide and spear a bird two times but failed the throws, so spent the rest of the day preparing two more jabelins for the big game hunt. While exploring in the highest part of the hill he spoted a village and thought may be he can work for food or may be trade the jabelines for some food, but while he was standing there he spotted a bear in the distance, and decided: He don't wanna be an idiot who dies poisoned eating mushrooms in the forest, and he didn't started this journey to commerce for food, may be for some metal tools that i can't craft but not for food, he thought that eating it's an essential need and he must to be able to satisfy his self, so he choosen his way, he decided to hunt the beast right now! After hours of tracking the bear he was exausted and lost the tracks, so he decided to wait in the hill to spot him again, but after two hours of nothing, he decided to rest a little in the wild hoping hear something near which can be dangerous but patience for hunt is a must, but he failed, again and fell asleep all the night so and noticed nothing. Anyway and reconsidering it, he thought that he was starting to doing stupid things cause his hunger and he had to think faster and solve this situation as soon as possible, taking a look in the surroundings he spotted a river not very far away, he decided to check the traps first and if are clear try luck fishing, as he thought nothing was caught, as them were not baited, so walked to the river, but while walking he spoted a bear shape in the woods again and the adrenaline runned again from his body, wielding strongly the jabelin suddenly ran there. He lost the tracks again and one more time thought had to stop being so impulsive, he was satarving and resigned continued the walk to the river, may be sticking to the last plan will be the best, when arrived the river he sppoted a little settlment in the other side which can't cross easily and tried to to find a fjord without deep water because he was really tired In the fjord he spotted a badger and throwed a jabelin without thinking it two times, but failed and it fleed throug the forest while he was trying to follow him with another jabelin in the hands, finally he turned back and watched a capercaille just there, so tried to get it and executed a steady throw but failed again! He screamed to intimidate it which broken the stealth and the bird tryed to fly away but he thrown his last jab which finally, pierced his torax and the capercaille fell in the ground, he ran to pick the jab with all my forces to point his skull with it, and finally did it, he lost two jabs in the dark of the night but got the first prey ready to hide the skin and butcher the carcas to eat it tonight so backed to the shelter to roast the capercaille cuts, drink some water and rest a little for the next day. Hunting the capercaille Spoiler: show Finally got the first prey, not a big one, but proud of it Spoiler: show Near the base he found a young bear smelling my things and I scared him, he ran away as soon as noticed me screaming and moving my jabelin. He didn't want to kill the little one, as it can't provide him enough food or leather with his life, and we must respect the forest, so left him and prepared a campfire soon to keep the bear mom away from the camp while he tans the skin because the smell of the raw meat may attract more dangerous animals. He spent the next two days finishing the hideworking and polishing with water and a stone a nice club for beating the hide in north of the camp where are some big fallen trees whic can be used as working bench, during the long process of preparing the hide he spotted some wild animals, it looks like feline, a white fox and some capercaille more flying there, may be some raw meat would attract the bear to the camp when he was prepared more jabelins again. All the effort results in little piece of leather which isn't enough for making a pair of socks that he wanted but may be enough to craft some cords which are useful to craft a primitive bow which can be helpful hunting some birds since he can't bait the traps but got enough feathers for preparing 5 or 6 arrows. He decided to get some food for next days and earn time to prepare the hunting kit, so he gone for a walk and managed to hunt a squirrel that he found in a lonely pine but destroyed the skin and failed to hunt a couple capercailles, even he fell in a water pool while running though the mire and stoped to prepare a campfire since the water was chilly that day. Trying to complace the spirits and call the good luck sacrificed the squirrel to the spirits. His reserves of food gone away again and he tried to fish something in the river but after several tries in different spots in the river he didn't managed to catch nothing with that crude jabelins, then he tried in the lake where the water are calmed, but with the same result. He was starving again and he had no forces to throw more jabelines to the capercailles and foxes that crosses his way accidentally and waste his forces losing their tracks every time he follow them to the deep forest. Then seems that the sacrifice was returned the favour when he encountered again the young bear and he thought it was a signal and anyway he had no alternative, he need to eat anything soon or he will die, so with his last forces stand one more time wielding the jabelin, thanked the spirits and respecting the animal the forest sent to him, prepared his self for hunting him, but again the fleed through the forest, and he decided to make a difference following and track him as far as he want to go. He lost his tracks after a long way and found his self on a hill, where he found that the back to the mire, so he ran there again i found the bear asleep in the night, he was ready for doing it this time and sneaked near him but he wake up and escaped, then from the deep of the forest, came to the mire a big bear. The hunter faces the big bear Spoiler: show He was exausted but thought we lived this adventure for that moment and only demanded the forest that who falls that night was for the pure survival of his self which can eat the other one, and his spirit would rest in the forest forever, if the bear falls he will hang up his skull in a tree for letting him reincarnate in another bear, else if the hunter falls he will feed the bear and his legend as the will of the forest favoured the greatest predator. The bear roared and charged to the hunter, he threw a spear which pierced his shoulder, the bear rages more and hitted the hunter taking him down, then tried to smash him but managed to dodge the paw and put on his feet again pick the jabelin, the bear standing on his feet attacked again and injured badly the hunters chest, he pierced the bear's paw getting him down but for a moment but his lash out again and Skervaldr lost his last jabelin, so drawed his knife to intimidate the bear, the animal recived a deep cut in the neck enough to cut his fat skin. But finally the bear hits the man's arm and he lost his knife in the dark, so he took his club to hit his skull but he bleeding and badly hurt, can't see well sightly hears the bear roar while giving him the final blow and throwing him to the ground. The bear looks very injured after the fight and can't gone away with his injured leg, and his neck bleeds more each time, so he falls some steps ago waiting for his death too in the rain while the night covers all the landscape with its black cloak. The hunted hunter Spoiler: show ....The Remi shaman told the tribe the visions he had in the smoke and how the brave hunter fought the great bear for the glory of the Remiilainen, their spirits now walk free in the forest and fight no more, instead of that they are friends and wander arround the plain of the trials guiding the new generation of Remi hunters.... ----- I hope you enjoyed my little story and it inspire your next ones . Please tell me if you want how can I improve my gameplay and storytelling, since I am noob yet hehe or demand more stories if you want and I'll to do few more may be with drawings too or other images than the screenshots if you like it. ((Hope you not disturbed for letting me having some license in the character / lore background for a different or personal way of feeling the game)) Have a nice day!! February 06, 2021, 01:33:26 AM |
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Re: Going nuts!
Seasonal harvesting of trees would open up a lot of other options for the game, because its more complex than the herbs we have in the game right now. Right now, the herbs grow to maturity, they have a single product, and you collect the ripened product. But for things like fruit trees, berry trees, and nut trees, you have several stages where you can harvest a different product. The tree will first grow flowers, and then the flowers will later develop into the ripened fruit, berry or nut. Often the flowers are just as usable as the ripened product, and can be made into things like teas, syrups, and liquors. Besides which, the flowers would make the game prettier and would be a sign of spring. A long time ago, when I did the herb tile sprites, one of my main interests was bog-myrtle. Its not a tree but grows as a bush; and that goes through stages of development through the year from flowers, to nuts, to fruit, and all of these are usable. So, ideally, you'd want to be able to harvest the flowers in one season, the nuts in another, and the ripe fruits in another. And then you have something similar with roses, too, where you can harvest the flowers for the rose petals to use those in cooking, or wait until the rosehip matures and use the fruit. Anyway, something like hazelnut is also appealing, even if it will be a less common tree in the game; because something that makes the game enjoyable over a long term is going on long trips hunting down rarer items, either for your own use as a player or for trade purposes. I could collect a bunch of hazelnuts down south and venture up north to trade with villagers who wouldn't normally have access to them. February 13, 2021, 12:52:43 AM |
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