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Re: How did you discover UnReal World? -- 10 choice poll
First saw this game at Jef's 10/12 hour streams, found a pirated version after that, played it for 6 more hours and bought the lifetime membership the next day.
May 06, 2017, 11:30:46 AM |
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Re: How did you discover UnReal World? -- 10 choice poll
Was brought to my attention by Jefmajors streams, loved it then and still love it now, wish he was still active :c
February 13, 2018, 04:34:18 PM |
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Lika's Story
Hello friends. I've recently started playing this game again, after putting it down for a few years. I think I've become enraptured with the folklore and even the developers themselves I've developed a keen interest in. There is something very fascinating about the eccentricity of them, as well as the lifestyle of those you control within the game. Anyway, I will preface this story by saying I am not a writer, nor an artist of the traditional variety at least. You'll have to forgive me as I intend to supplement this story with some (crude) traditional drawings and proverbial speech of my own. Lika is an escaped slave, most of you know of course this means they have very little to begin with. My interpretation is that they were forced to build for their captors, thus their high skills in that region. Hungry and alone, far into the west he went with only a stone knife to get him by. And they will be starting far in the east, near the Njerpeziläis. The Story: Many years ago, a great event sparked great divide. The Kaumolaiset engaged in a skirmish with the Njerpeziläis and it lit off an unending cultural war. The Reemiläinen were therefore targeted for reasons of being similar enough to their Kaumolaiset neighbors. It's disputed among elders why the reasons for this hatred is on-going, but the general consensus is that revenge outlives the trees and therefore, we will never see an end even when we cannot remember the beginning. Lika's parents are but a distant memory, and his original name is long forgotten. Only in his dreams does he experience his heritage, as the spirits whisper to him throughout the nights he is most hungry. He can now speak two languages and understands his enemy is not so different from himself. Grueling winters of building and working against his will has hardened his physical body, but more so his spirit. Those in red have given Lika a new thought on revenge and future prosperity, and that in the end, everyone is reclaimed by nature. One early midwinter Lika was involved in maintaining an outward camp, watched over by but one lowly Njerpeziläis warrior. Seeing his opportunity to escape, he pushed the man over and ran as fast as he could, the sound of swearing and swaying chainmail behind him almost as loud as his heartbeats. With arrows flying past him and the spirits of his ancestors pushing him forward, he managed to lose his captor in the trees and escaped without harm. The gentle thicket swayed around him quietly, the distant noise of curse and footsteps long subsided. Freedom. It was at this moment, Lika knew what he must do. Head west, to the Driikiläiset. The traders. He remembers them as the most difficult for his captors to attack. Hungry and alone he will go, for many days. To be continued... May 08, 2020, 10:25:12 AM |
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Galgana's creature sprites
This weekend, I took some time to revamp some predator models. Check them out in the before/after demo picture under the spoiler. Their prone sprites are also revamped. The bird models had a bit of recoloring to make black grouse and capercaillie more distinguishable. I also revised the water spirit after witnessing him walk on shore because the vanilla sprite did not help my immersion (especially since he showed up with nothing in his inventory). Installation: unzip and drop PNG files into the truetile folder list of revised sprite sheets:
See Wickham's Graphical Enhancement Project v1.3 for revamp of the forest reindeer by Krutzelpuntz. Preview and comparison of animals with vanilla eastern man and prone bull for scale (v1.0): Spoiler: show Preview and comparison of water spirit (npc-wtrman): Spoiler: show August 16, 2020, 10:06:36 AM |
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[Tool] Character Designer v1.1.0b
[Tool] Character Designer v1.1.0b A nice little tool that allows you to combine and layer different apparel for custom pc-male and pc-female sprite sheets. Comes packaged with over 140 unique default sprites for designing your dream character. Created by myself and @Krutzelpuntz who provided some amazing 8 direction sprites for this project, as well as testing for bugs and providing great feedback. Major props to him for his amazing work. Menu: Instructions:
Future goals:
Please report any bugs to me via this thread, my PMs, or contact me directly on steam: https://steamcommunity.com/id/Nightipoo/ Fandom homepage: URWCharacterDesigner Wiki Download attached to thread. (Only registered viewers may see downloads) Credits: Night - Creator/Programming. Krutzelpuntz - Creator/8-Directional sprites, testing, constructive feedback. Enormous Elk - Unreal world. Requires Microsoft .NET Version 4.6 or later. (Usually already installed) >Source for study< October 13, 2020, 06:58:31 AM |
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Re: [Tool] Character Designer 1.0.0
Hey thanks for sharing the source code! I just dove into programming and the URW dev team was a great inspiration, and naturally I am interested in the things that also works around the game too . I think it is really cool what you are doing with both the cheat menu and this program (obviously amazing sprites in the designer thanks to the artist).
October 20, 2020, 11:20:44 AM |
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Seasonal sales and Kekri customs
Harvest festival sales are on at Steam and Itch.io -- and in the Far North we do celbrate Kekri. So let the new adventurers be respected with the discount, and the ancestral spirits with our special Kekri costumes and customs... During this festivity period you can grab the game for decent discount on Steam, or from Itch.io. It's Kekri, not halloween, in the Far North. Kekri is an ancient Finnish harvest festival celebrated in the fall when the annual agricultural activities were all accomplished and the harvest collected. Kekri meant the end of the crop year, which was a big turning point. It was the time when the souls and spirits of the dead wandered around and visited the living. The ancestors were respected and welcomed. Sauna was heated up for them, and meal prepared too. The living celebrated accordingly, and so do we. Kekri Goat Kekri time included tradition of Kekripukki (Kekri goat) figure. People would dress up as horned creatures, wearing furs or coats upside down, and went around in their disguises and were offered food and drink. So, what does a decent developer of tradition rich game do to follow the tradition? Yes. He dresses up as Kekripukki. We wish you happy and haunting Kekri time, or Halloween - if that suits you better. Celebrate and participate! October 30, 2020, 11:53:03 AM |
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Re: [Tool] Character Designer v1.1.0
imagine this being in the game, and if you equip stuff sprites change in time
November 03, 2020, 07:25:13 PM |
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[GUIDE] Obtaining and Playing UrW first version 1.00b from 1992 on a modern PC
Summary This is a guide to obtaining Unreal World version 1.00b (1992) and running it on your modern PC. Background Information 9 years ago, in July 2012, Sami has got the flu and posted this on the old forums: Quote Summer flu - that's evil, but I've been touched by one.source: https://www.tapatalk.com/groups/urwforum/i-39-ve-got-flu-you-39-ve-got-version-1-00b-for-dl-t2521.html To be clear he has included a registration code in the archive file and thus gifted the very first version of the game to the Internet. I would like to thank Sami for the registration code gift and for utilising his down time beneficial to the masses. Step by Step Guide Here is what you need to do to successfully run UrW1.00b on a modern PC. 1. Download and install DOSBox (or any other emulator you prefer such as dosemu although this guide mentions only DOSBox) If you have never heard of it before here is a description from Wikipedia: "DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems". It runs on many modern operating systems including the big three (Windows, Linux, macOS). Download it from the official website here: https://www.dosbox.com If you have issues with setting up DOSBox, please refer to the online documentation here https://www.dosbox.com/DOSBoxManual.html Or if you are a video learner perhaps check YouTube for one of the step by step tutorials. 2. (Before getting into URW at all) First launch DOSBox and ensure you can boot into it successfully and reach the C:\> prompt. Then, exit DOSBox return to your normal O/S. 3. (Only once you have confirmed that your DOSBox is healthy) Download URW100b from reference #2 at the bottom of this post, then extract (unZIP) it on to your DOSBox C:\ volume's root thus you should have "C:\URW100B" and all game files under that directory. 4. DOSBox steps 4a. Launch DOSBox. 4b. (Do this only if you are not using DOSBox auto-mount feature) Manually mount the volume which holds URW100b so that it becomes visible to DOSBox. 4c. In DOSBox command prompt, go into the UrW1.00 directory with the command: CD \URW100B 4d. Use DOSBox special key combinations (listed in reference #3 at the bottom of this post) to speed up the emulation, set it to maximum cycles you can based on your actual PC hardware. Note: that the purpose of using MAX EMULATION SPEED at this stage is to complete the next step as soon as possible because it is a heavy computation step and takes several minutes to complete (waiting patiently is incompatible with most modern people). 5. (Before creating a new character, one need to run world randomiser) To run the UnrealWorld1.00 World-Randomiser mini program execute this: RNDWORLD then wait patiently 2-5 minutes (or a few seconds if you are using MAX EMULATION SPEED). Note: Sami provides information on this, in Reference #1 (at the bottom of this post). 6. Prepare for launching game: Use DOSBox special key combinations (listed in reference #3 at the bottom of this post) to slow down/speed up the emulation and try to set it to about 3750 cycles. Note: If you do not do this, you might get lucky and it might work but the most likely outcome is you will get 'stuck' at the URW game main screen where it lists F1, F2 keys etc. - will look like your key presses are ignored. 7. Finally, launch the game with: URW You will see that the on-screen instructions list; F1 show story F2 create a new character F3 exit the game (back to DOS) F4 will 'Enter to Ankhyrnia' If you need help , please REPLY to this thread and I -and probably others too- will try to help. If you spot missing steps or errors, likewise please REPLY and report so that we can improve the guide. REFERENCES Reference #1: README for UnReal World 1.00b - full, registered version Quote UnReal World 1.00b - full, registered version Reference #2: Unreal World version 1.00b (1992) download URL https://www.unrealworld.fi/dl/urw100b-full.zip (linked with permission from Sami) File signatures (if you would like to check to be safe) are listed below. If you have not used this file signature concept before, here is a guide for MD5 signature verification on Windows: https://onthefencedevelopment.com/2017/08/15/windows-10-builtin-md5-checksum-calculator/ Quote MD5: 38826fb600db8fdcb7fd738340310a28 Reference #3: DOSBox Special Keys CTRL-F11 Decrease DOSBox cycles (slows down the emulation). CTRL-F12 Increase DOSBox cycles (speeds up the emulation). Note: more special keys are listed here: https://www.dosbox.com/wiki/Special_Keys Edit 20211003: Received Sami's approval & added unrealworld.fi fileserver link to the file urw100b-full.zip. Removed MediaFire link. October 03, 2021, 01:45:38 AM |
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I'm currently working on an animal sprite overhaul, what do you guys think?
Hey guys, I've been working on a couple of animal sprites recently. I've been a fan of Galgana's creature sprites (incredible, especially when compared to the vanilla sprites) for a long while and I thought I might as well try my hand at making sprites reminiscent of their work. These are still obviously my own creations (thanks MSPaint), but I wanted to create something that could be used in tandem with their mod, to fill the gaps more or less. Who knows, I may even create my own overhaul that covers all of the animals. If any of you have any suggestions on where I can improve or where I've f**ked up feel free to let me know. I've also dabbled with the rain and snow, it's always bugged me that you lose so much visibility in these weather conditions, but that's for another topic. Here are the sprites, a humble badger, and beaver (already done the full sprites, these are just teasers). EDIT: I modified the badger/beaver sprites and created two more, the glutton (wolverine) and polecat December 06, 2021, 11:57:24 AM |
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