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Re: Where to find fishing gear?
Village item stocks are turned over. Some post mentioned a two week interval. Seeds and harvest products follow a yearly cycle, so getting seeds for autumn sowing requires you to visit a suitable village after first harvest of that crop but return back home and sow it before withering time.
June 30, 2017, 09:49:41 AM |
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Injuries and maiming
Hello. I found this interesting commentary about wounds, stabbing, etc. that might be useful for the wound system of the game. https://s-media-cache-ak0.pinimg.com/564x/df/c3/15/dfc315c33e7ff895463b9b9bcc1bd3ff.jpg Also, is anyone interested in a permanent wounds system? For example, the chance to loose an eye or the ability to use an arm or leg for the rest of the game? July 22, 2017, 03:55:21 AM |
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Re: Killed Companions
You can do nothing, but you can later make quests for the village, after they rage subsided. If you want.Haha! That's simultaneously sweet and incredibly fucked up July 29, 2017, 05:55:00 PM |
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Re: Holy Treasure, Batman!
I just dug up a Driik treasure:
August 04, 2017, 08:55:48 PM |
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Re: Transparece, building village?
I think the short answer is: no and no ~~~~~~~~~~~~~~~~~~~~~~~~ Tracks now tell age and direction to help "guess" movement, however tracks do sometimes end up behind trees and you have to search for the "next" track. If you "take over" a settlement/village or the like; you could repopulate the empty town using NPCs who are lost in the woods (quest). They will however then claim the town as theirs and you'll have to kill them again August 07, 2017, 06:07:25 PM |
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Re: Character Dementia
Sometimes I forget to close the door. Cow comes in entirely of its own free-will. It's all very consensual.... officer. August 10, 2017, 02:39:49 AM |
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More trees!
So I pondered this recently. The city/village I live in (in Finland) is named after an oak tree. Then it hit me. There are no oak trees in URW (afaik). More tree diversity anybody? August 13, 2017, 09:27:31 PM |
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Re: Short Questions/Quick Answers
I've had at least one case of hypothermia where my character started to get confused from the cold.Its warning you will die very soon if you don't get warm. I don't think it does debuff us somehow if sweating does not though. Depending on what you mean by "debuff" and having been in situations where I'm trying to get wood and light a fire while "hypothermia" is setting in. Feels like the second biggest debuff behind and enemy "behind" you. August 14, 2017, 06:12:27 PM |
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Re: Material Coal
yeah, agreed. it would be nice if smoking required constant fuel, or else the smoked goods would spoil. for roleplaying sake, i often try to keep my smokehouse nice and stoked. it does start to feel pointless after a while...
August 16, 2017, 03:58:08 AM |
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The underdog of weapons: the short sword
Since Sami has been tweaking weapon values for the next release, I think it's important to discuss how this poor little weapon, the short sword, can be valorised. Right now:
My proposal would be:
If you are asking yourself whether giving 5 point damage to short swords is unfair to the three best knives, I would argue that: - all of those three knives are MUCH lighter and cheaper (which is the point of using a knife). Also if I'm not mistaken, light weapons should consume less fatigue when fighting - they can double as tools, whereby the shortsword is a pure weapon The only knife that I think gets the short end of the stick is the Skramasaksi, which is supposed to be a Seax, thus essentially a short sword. I have a small suggestion for this, too: - instead of having damage 2-3-4, make it 2-4-4. That is, exactly equal to the current short sword but slighly worse than my suggested shortsword (but lighter!). August 16, 2017, 04:42:32 PM |
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