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Re: Where to find fishing gear? Village item stocks are turned over. Some post mentioned a two week interval. Seeds and harvest products follow a yearly cycle, so getting seeds for autumn sowing requires you to visit a suitable village after first harvest of that crop but return back home and sow it before withering time.
June 30, 2017, 09:49:41 AM
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Injuries and maiming Hello. I found this interesting commentary about wounds, stabbing, etc. that might be useful for the wound system of the game.
https://s-media-cache-ak0.pinimg.com/564x/df/c3/15/dfc315c33e7ff895463b9b9bcc1bd3ff.jpg

Also, is anyone interested in a permanent wounds system? For example, the chance to loose an eye or the ability to use an arm or leg for the rest of the game?

July 22, 2017, 03:55:21 AM
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Re: Killed Companions  ;D
You can do nothing, but you can later make quests for the village, after they rage subsided. If you want.

You can roleplay a bit, drop some stones on the body to make a grave, or carry it to the cave. Personally I would try to cut it into pieces if it is winter and it won't rot too quick, then dry it, and sell/give to his fellow villagers, so they can retain at least some of his spirit.
Haha!  That's simultaneously sweet and incredibly fucked up

July 29, 2017, 05:55:00 PM
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Re: Holy Treasure, Batman! I just dug up a Driik treasure:
  • 2 Masterwork spears
  • 6 superior grey seal furs
  • masterwork birch shoes
  • 2 bags barley flour
  • 2 bags barley grains
  • bronze ball pendant

August 04, 2017, 08:55:48 PM
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Re: Transparece, building village?  I think the short answer is: no and no
~~~~~~~~~~~~~~~~~~~~~~~~

Tracks now tell age and direction to help "guess" movement, however tracks do sometimes end up behind trees and you have to search for the
"next" track.

If you "take over" a settlement/village or the like; you could repopulate the empty town using NPCs who are lost in the woods (quest).
They will however then claim the town as theirs and you'll have to kill them again ;)

August 07, 2017, 06:07:25 PM
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Re: Character Dementia Sometimes I forget to close the door.
Cow comes in entirely of its own free-will.
It's all very consensual.... officer.

August 10, 2017, 02:39:49 AM
1
More trees! So I pondered this recently. The city/village I live in (in Finland) is named after an oak tree. Then it hit me. There are no oak trees in URW (afaik).

More tree diversity anybody?  ;D

August 13, 2017, 09:27:31 PM
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Re: Short Questions/Quick Answers
I've had at least one case of hypothermia where my character started to get confused from the cold.
Its warning you will die very soon if you don't get warm. I don't think it does debuff us somehow if sweating does not though.

Depending on what you mean by "debuff" and having been in situations where I'm trying to get wood and light a fire while "hypothermia" is setting in.
Feels like the second biggest debuff behind and enemy "behind" you.

August 14, 2017, 06:12:27 PM
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Re: Material Coal yeah, agreed.  it would be nice if smoking required constant fuel, or else the smoked goods would spoil.  for roleplaying sake, i often try to keep my smokehouse nice and stoked.  it does start to feel pointless after a while...
August 16, 2017, 03:58:08 AM
1
The underdog of weapons: the short sword Since Sami has been tweaking weapon values for the next release, I think it's important to discuss how this poor little weapon, the short sword, can be valorised.

Right now:

  • Handaxe is beaten ONLY by the battlesword in all three damage categories. I love handaxes dearly, but they are OP when compared to swords (and, IMHO, other axes as well)
  • Short sword has the same point damage of bastard sword and battlesword, where it should shine, and is beaten by all other swords in cut damage (fair). It also has the worst bonuses in the sword category. And even more weird: it's worse at stabbing than the Handaxe!
  • Three knives have more point damage than the short sword, and other three knives have exactly the same point damage, while all six of these are MUCH lighter. Also three of these knives have the same attack/defence bonus compared to the short sword
So, briefly, the short sword sucks. Which in itself is not a huge deal (of course some weapons are going to suck) but coupled with the fact that it's crazy expensive, it becomes a "useless weapon", so to speak.

My proposal would be:

  • nerf Handaxes slightly: 3-5-4 is probably more than fair for a tool that is in everyone's inventory. Perfect if associated with a shield.
  • up point damage of short swords slightly: 5 instead of 4. This makes it the best stabbing sword, on par with the three best knives

If you are asking yourself whether giving 5 point damage to short swords is unfair to the three best knives, I would argue that:

- all of those three knives are MUCH lighter and cheaper (which is the point of using a knife). Also if I'm not mistaken, light weapons should consume less fatigue when fighting
- they can double as tools, whereby the shortsword is a pure weapon

The only knife that I think gets the short end of the stick is the Skramasaksi, which is supposed to be a Seax, thus essentially a short sword. I have a small suggestion for this, too:

- instead of having damage 2-3-4, make it 2-4-4. That is, exactly equal to the current short sword but slighly worse than my suggested shortsword (but lighter!).

August 16, 2017, 04:42:32 PM
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anything