See likes given/taken
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Re: Hey Sami, everyone- UnReal World got noticed by Guru Larry!
Ooh, that's quite cool! Thanks for sharing. And it's been more like a heaven than hell May 21, 2017, 05:35:14 PM |
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Re: "Spirit of the forest, I presume"
Quote I'd like to be able to have a more grounded, historical experience too. If I'm shooting lightning bolts at a level-25 domovoi, I might as well be playing ADOM. Well, at the very moment there (again) is an another thread where a player is actively trying to encounter a being which is supposed to be more or less 'supernatural' - and has difficulties doing so, for it isn't easy to find the right conditions to encounter such a being. I think that speaks of Sami's design philosophy - personally I wouldn't worry about the game turning into 'thow lignting bolts at magical creatures'-kind of high-fantasy. The 'supernatural' elements of UnReal World are, and will remain, elusive and hard to catch, and after all, we can't be exactly sure if they are mere hallucinations, a series of random luck, or possibly a prankster hermit playing tricks on the player character. Also, the way I see it, this actually is the historical experience. The pagan folks believed in these rituals having an effect, and they believed those supernatural entities to exists, and there were reports of people occasionally spotting those creatures. So we don't simulate the 1000AD world the way 2000AD scientist believe it to be, but we simulate the 1000AD world the way 1000AD folks probably themselves experienced it to be. No lightning bolts, though, they aren't a part of Finnish folklore =) November 07, 2017, 11:14:32 AM |
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Re: ##urw IRC Chatroom
Pinned. It's so good to remember the IRC room still being there. Would be fun to arrange a few designated chat sessions with me and Erkka participating in 2018.
December 18, 2017, 06:52:29 PM |
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Re: Question for Sami
Hmm, what to say here. I strangely feel like having to defend myself in a strange position where there is no need to defend at all. Those who have followed the game for a long time do know that I very rarely speak of this or that being a priority before I'm actually started to work on said features. One reason being that there are thousands of people with thousands of opinions what is the next hot feature that should be added next. And another reason being that my creative process with the game is actually kind of chaotic and flexible. Honestly, I can't say when marriage will be added. You can poke and push but I still do not know. What I know that it's a big thing to add if made properly. And also, as we once had it in the game, I feel that it is not that one big thing missing from the game. Should we poll about its' priority preference among players? (We can do that) December 18, 2017, 07:45:55 PM |
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Re: Question for Sami
One vote is enough for me to set up the poll Coming up in a few minutes. December 18, 2017, 09:20:04 PM |
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Adding marriage - poll about how you find its priority
Let's have a poll, just for the sake of poll.
December 18, 2017, 09:28:04 PM |
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Re: Adding marriage - poll about how you find its priority
I had to vote the middle option as well, and for much the same reason as JEB Davis chose to vote that way. I would love to see spouses and eventual offspring in the future, and I agree that if it is to be implemented then it should come after some AI updates so that we don't have the old problem of "It's a nice car to look at, but it won't run without fuel!" The work that has been done to this game (read:life-changing experience) over the years is wonderful, all of it being due to the dedication and passion that Sami and Erkka have for this work of theirs, and I am more than happy to simply sit back and watch it grow organically at their behest December 19, 2017, 06:03:05 AM |
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Re: Question for Sami
Caius posts good generic ideas, and we have tested them already quite some time ago. I mean, would you believe that we have pondered marriage in the game a lot. Back in 2002, we introduced wives somewhat in the manner of resource generator - resource drain, and slow process. What didn't the next year, or in 2004, or in 2005, was that we couldn't find any more big task that would have a longer lifespan of featured enjoyment than marriage. [If we exaggerate, for some who find there's nothing more to do in the game than eat, it could turn into situation where there's nothing more to do than eat and feed one's wife.] Well, here's snippet from 2002 news.txt, the system was pinpointed like this. It still wasn't holy grail, and after some years I found it all too sloppy. Code: [Select] -------------------------------------------------------------------------------
December 19, 2017, 04:52:16 PM |
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Healing (the bleeding wounds of) your pets and companions
Started to add rudimentary (and probably the most important) stage of healing your pets and companions; trying to stop bleeding of their wounds. More companion/pet healing methods may follow in the future, but we'll start with the most crucial one. The mechanics of applying physical skill to your companions are the same as applying them to yourself. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on. How an attempt to heal your companion is started is to face them upon using physician skill. If treatable wounds are found (ie. bleeding wounds) you'll be asked whether you wish to try applying the physician skills to this companion or pet. The wound to treat is then auto selected based on its severity. January 12, 2018, 03:50:15 PM |
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February life
Hey good people and fellow adventurers, time for a little february life update as I've seemed to be semi-absent for awhile. What went down is that I took some time to travel to Norway to meet some friends, came back and discovered the beauty of february winter snow blankets and increasing sunglight, equipped my new cross-country skis and had a blast with them in the woods for days, then developed a nasty flu -- and now recovering from all that. Because of all this I've been very slow on e-mail as well, but as the week goes on I'll be replying at least to the urgent stuff. On coding front I'd like to fix just a little more and then release 3.50 stable while the winter still continues - cause now I've got probably the greatest skis I've ever owned. These are Taiga cross-country/hunting skis of russian origin. The proportions comes close to the great ancestral skis of ancient Finns - and many other ugric / north eurasian peoples. They are naturally all wooden, and after this picture was taken a decent layer of pine tar has been put on the underside, and ties attached. February 27, 2018, 05:57:27 PM |
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