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How did you discover UnReal World? -- 10 choice poll
Here's the good old poll reposted here at the new forums. Let us know how you ended up into the UnReal World. Also, feel free to reply here to tell your story. (You may also consider to find and copy&paste your reply from the old forums poll thread.) April 24, 2017, 08:24:58 PM |
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Re: Keeping the game fresh
I always try to play a likeness of myself, and then basically roleplay as myself. Basically, would you do something in the game that you wouldn't do in real life?Very well said May 24, 2017, 03:57:08 AM |
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Midsummer greetings and pictures
Almost equally bright days and nights go by as we're approaching the midsummer day, Juhannus, 24th. I'm travelling from Kiesse to Kaumo (in the real world, but with unreal world region names) to welcome and celebrate the midsummer. This post is to wish you all happy midsummer time, or best of the season, wherever you are. And this is how the nature looked around here yesterday during the darkest hour of the night. I'll be offline for a good few days, see you around next week, June 22, 2017, 10:53:24 AM |
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Random little additions...
Summer days are truly different. Oh how easily one can end up being carried away with all sorts of recreational activities and events. But I'm frequenting the coding chambers as well, especially on rainy days -- and now, instead of organized update post, here's a completely random bunch of few small additions to expect in the next patch: - added: skinned/cut/burnt carcass coloring Skinned carcasses now appear in fleshy red color. Cut or eaten carcasses appear dark reddish, and burnt carcasses blackish depending on the cut/burn degree. - added: BUTCHER_CONFIRMATION configuration option If the option is enabled a confirmation prompt appears if you try to butcher a carcass before skinning it. This is to avoid accidentally cutting up the whole carcass and losing the skin. To enable the option add the following line to urw_ini.txt setup file in your installation folder: [BUTCHER_CONFIRMATION:YES] - added: SPEND_DELAY_ADD configuration option This option can be used to slow down all the time consuming actions if you find the game turns running too fast for your taste during the time spending dialog. The given value is in milliseconds adding that much more delay for each game turn. Good value to try slowin things down a bit would be 10 and nobody wants to go for more than 100. To use eg. 10 millisecond custom delay add the following line to urw_ini.txt setup file in your installation folder: [SPEND_DELAY_ADD:10] - added: winter skin/fur descriptor And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally also an indication of wintertime furs and skins within the item description. For example: "Fine winter fox fur" or "Poor winter bear-skin" - renewed & optimized: drawing of rain and snowfall Previously rain and snowfall were drawn in putpixel fashion which was a speed issue on some systems. Now rain and snowfall presented by tile graphics, with improved look and fast rendering. - added: redrawn 8 directional tiles for watercrafts Both punt and raft now appear bigger and prettier in completely redrawn fashion. Credits for these tiles goes to Paulo Spinola. Watercraft tile direction changes based on the last actually rowed direction. July 02, 2017, 08:09:25 PM |
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Animal Husbandry
I have some comments about animal husbandry. I'm excited to see that in the developer list. I've amassed quite a collection of animals with my latest character (8 cows, 12 bulls, 6 big dogs, 3 small dogs, 12 regular dogs, variable reindeer - they become food) and I have kept pigs, sheep, etc. in previous characters. I have some comments for your consideration: Animal Products I love the development plans to have more useable materials come from animals.
I also have some comments on animals and interaction with specific animals.
If you are considering a new "Animal Husbandry" skill, there are several activities that can be associated with it. It could be used for:
Love the game! July 06, 2017, 07:03:18 PM |
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...fails to deliver a summer release || ...enters summer vacation.
Code: [Select] You dream of a summer release. You know, that's what has happened to me. Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards. But...we're behind the schedule with several planned goals and just can't make it. Deadlines and summer - I should have known they don't go together. So, hopes to come up with a new patch is thus postponed after the summer. I'll be entering summer vacation shortly, for the whole august. This means I'll be more absent in regards to game related forums and e-mail activity. Coding is to be continued in the autumn then, but some additional content is still to be expected sooner... Steam Trading cards Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer. A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand. You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful! Greetings from horseback Code: [Select] You aim your bow at a target from the horseback and shoot. You know, and speaking of dreaming, that has also happened to me. For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage. Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood. Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well. July 27, 2017, 02:01:46 PM |
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Reindeer genders
One of my recurrent "themes" for playing is as a pure northern nomad. Small kota and furs carried by my docile reindeers Astrid and Gudrun and off to explore the north. It occurred to me that reindeers should be "gendered" just like cattle and sheep. This would allow the collection of nice reindeer milk from domesticated female. Antlers grow on both sexes apparently, so that'd be the same, but males are bigger (eg, carry more and yield more fur/meat). This would make my northern experience much more complete According to this paper, this is the nutrition of reindeer milk: Proteins: 9.9 Fats: 15.5 Carbs: 1.2 It's now clear why Sami people took good care of their reindeers! This is a very nutritious milk but I believe it can be balanced by milk output: should be less than cows, maybe like sheep? August 25, 2017, 01:39:31 PM |
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Wounded or starving dogs refusing to attack on command
Let's announce just one small but significant upcoming addition.... - added: wounded or starving dogs may refuse to attack on command If your dog is seriously wounded or starving it may refuse to attack on command. Even the suffering dogs still defend their masters and themselves from charging predators and enemies, but are just reluctant to act as war dogs who always run after a given target completely despite of their own condition. This addition may encourage you to keep your dogs more safe and better fed from now on. This is an upcoming feature, not functional in the current version 3.40. October 04, 2017, 02:21:40 PM |
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"Spirit of the forest, I presume"
Now that sort of a phrase may actually slip from your lips in the next version of the game as the Spirit of the Forest gets added to our small cast of otherworldly creatures. Reworked spells and many kind of spirit world additions has a major part in the galore of upcoming features, and manifestation and actual appearance of spirit of the forest is now featured and off my to-do list. Implementing a related quest (or two) is still required, but step by step the planned spirit world additions do gets wrapped up. As a necessary spin-off feature we also had to expand possible sacrifices to include not only foodstuff, but also valuables. See, offering silver has been traditionally very much linked to pleasing the certain spirits. And as the spells in the game now are actual collected old spells we had to add silver sacrifices if we wanted to add proper spells for "summoning" the spirit of the forest. (You may want to see post about the used "spellbooks" at old forums). You know, with this version it feels like our to-do things are proceeding really slow compared to the amount of work and energy put in. Seems like we're dealing with complex entities rather than simple isolated features. But there's the spirit of the forest now. He brought in so much more code and features than first assumed, but it all just had to be done. Let's not spoil too much about what the spirit of the forest can actually do for you, but we know he's an important spirit, watching over the forest and the animals. According to the folklore the spirit of the forest may sometimes tell you where the game is, if he's pleased with you. That, at least, is an actual feature now. And as a tidbit of our desired in-game perfection I gotta mention that these spirits often concentrate on only culturally important animals. Thus, the spirit of the forest can prioritize his observations differently for members of northern tribes than those of the western tribes. But now look at this fellow of one of the eastern tribes... He must have something right to hear this from..well...from the spirit of the forest, I presume. November 04, 2017, 05:28:15 PM |
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Re: Question for Sami
Hello there, I'm sorry to say but the reality is that there is no exact answer to your question. Development takes the time it takes, and at the moment it is nearly impossible to say if a version with marriage and children will be released in summer 2018 or in winter 2020 - that depends on so many unpredictable factors so that the only honest thing to do is not to predict. I mean, this is not because Sami doesn't want to tell - this is because Sami doesn't know, and he only can tell things he knows. So, okay, instead of saying "we are working on it", I will say: It is on the development list. November 05, 2017, 09:09:31 AM |
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