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Drawings of my travels in UnReal.
HI, I didn't know where or how to post this, so it's going here. Last Inktober 2016 I did a series of drawings, and from the 16th October to the 23rd they are inspired by UnReal World and a few characters I was playing with then. Please feel free to comment and discuss. http://filiprizov-sketches.blogspot.fr/2017/01/inktober-16.html Thanks, Filip June 08, 2017, 05:23:09 PM |
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Re: Impossible quest
Thank you for the information but not for the joke.
July 26, 2017, 08:18:25 PM |
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Discord!
I started this discord a while back. Just realized we have a new forum! (Sad I know. Been a while since I've had time to play (new job and such)) Anywho, here's a link to the discord I created for anyone out there that needs assistance or just wants to chat! https://discord.gg/PZ2bswE August 12, 2017, 11:21:17 PM |
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Way to increase stats
What is weird that, the character doesn't develop when her/his skill become higher. I think at least the height and weight can be increased/decreased according to the character's sex. 1. height and weight: height can be improved a little bit, since the character started at age 16. Females can only stretch 1-3 cm, while males may continue to grow in early 20s. For weight, it can either increase or decrease. Increase in weight will increase carrying capacity, and small animals/smaller humans find hard to compete her/him. Also fat in abdomen and forelegs (which females tend to accumulate) increase resistances to wound and cold. The bad is, the character become slower, and clumsy, also more likely to fail in some physical tasks. I think height can affect speed (+ in plains, - in woods/caves), as well as the chance of physical tasks success/failure (depend on the tasks). Higher characters are more frightening and attractive. 2. Personality Stats I heard in the wiki that the stats range in 0-18. So for intelligence, I think that it can be only increased by 1-2 in a character's lifetime (permanently, temporarily can be increased more by herb/drug) by practicing skills. Bigger fish like salmon or trout boosts growth. Will can be increased to full as the character bother practicing, but also the growth is slow. 3. Physical Stats Strength, Endurance, Dexterity, Agility, and Speed can be trained, but not to full (restriction of genetic factors...). There are sex/age bonus or penalties for that - for agility and speed, old characters and NPCs have penalties. Females are better in endurance while males tend to better in strength. Eyesight, Hearing, Smell/Taste, Touch They cannot be trained, only increase by "buffs". Eyesight and hearing will very slowly decrease in a character's lifetime (by 1-2 points) as character do more activities. For a elderly character/NPC, there is a sudden penalty. December 31, 2017, 02:11:57 AM |
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Re: Clothing Protection (after 3.60 update)
"When was the last time..." Well, my characters tend to use disabled Njerps for target practice, and usually aim for the legs (to get them to last as long as possible, both because it's hard to hit and because hits tend not to be directly fatal), and there are a lot of arrows going through the feet in various fashions... Wow, you don't just go after their lives - you're after their very Soles! - Shane November 02, 2019, 09:39:22 AM |
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Towards end of the year, towards more updates
Let's drop a few lines about the near future stuff. Let there be discussion if you feel like it. So, the calendar year is turning towards its end and I guess it's been pretty evident that we've mostly been fixing bugs during these ever darkening days. Luckily the bug hunting has been so succesful that there's time to slowly start thinking of new features as well. Even a little patch update still during 2019 seems like a possibility. This might make some of you think if and when might 3.60 (and so on) to be released outside Steam, at the game homepage. Now I can assure that it will happen still in 2019, after the seasonal Steam sale periods are over. If you've been itching to buy the game on Steam but have hesitations there's this forum thread which may help you out. In any case we'll inform about the upcoming 2019 sales loud and clear to make it more affordable for some. On our way towards end of the year update the intention is to add fistful of features that are relatively small but significant for many. For this purpose we're also browsing the Suggestions section. I guess I've said it many times that everything there is always read, even though my time for actual discussion is unfortunately limited. Well, soon you'll see that something was not only read but also coded (Maybe, just maybe, we could also try running the good old "replies to suggestions" marathon before the year is over. ) Well, maybe this is enough for now. Take care, fellow adventures, and if something is puzzling you feel free to ask. November 19, 2019, 07:07:05 PM |
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Re: More Tracking info
This is coming up. Both limping and animal size info will be added to tracking description.
November 25, 2019, 10:36:04 AM |
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Re: [Lore Question] Cultural differences?
It's huge topic in detail, but there's something put down in game encyclopedia for each in-game culture. But if you're looking for historical details and research then some web searches for "iron age finland" may get you going, or I can recommend a book or two. December 13, 2019, 05:33:55 PM |
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Re: [3.61] GFX Bug on skill encyclopedia
I reported this last version for the increasing skill point glitch, but I think you may have overlooked it. Just a minor bug: Yeah, the encylopedia hotspot entry still gets darker and darker if you keep pressing and pressing. I took a note of that also earlier, but other priorities came along and this was lost in the pile of to-dos. Will take care of it at some point. December 19, 2019, 03:22:00 PM |
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Winter greetings, sales and releases
The time has come to enter the holidays. Thank you for 2019 fellow adventures, and we'll be seeing you again after yet another winter solstice. The fresh version 3.61 seems to be running smoothly ...aaaand Winter Sale on Steam has begun, in case you want to give it a shot. We will release 3.61 also on the homepage at the turn of the year. With this picture we wish best of the season to all of you! Cheers, and happy holidays! Sami (creator) and Erkka (co-designer) prepared to chase away the darkness and welcome the nearing winter solstice December 21, 2019, 07:32:50 PM |
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