See likes

See likes given/taken


Posts you liked

Pages: [1]
Post info No. of Likes
Cheat Engine Update I'm not sure if this is the right subforum; apologies if not.

I've been away from the game for a while (last posted for 3.30, I think). I've updated the cheat engine file with some things that were missing from the other 3.52 file I found.

http://s000.tinyupload.com/index.php?file_id=76339890611906243781  (also attached here)

* Starting Skill Points
* Starting Map Location (if you want to pinpoint your starting location)
* Character name, title, gender, portrait, culture
* Attributes of course
* Skills of course
* Thirst, Nutrition, Fullness, Vigour, Fatigue, Body Temperature, Carry Weight, Weight, Injury %
* Inventory Quantities (need at least one of the item in your inventory first)

Unfortunately I was unable to determine the new method by which known rituals are stored. It was changed significantly. Somewhere between 3.30 and now.

June 26, 2019, 06:04:23 PM
1
Re: Can seals and beavers die underwater and be unrecoverable?
I edited the arrow graphics to have the same marking circle as traps for easier recovery. I was getting tired of spending hours squinting at every tree after a hunt.
I've change the colors of my arrows to be bright orange/reddish, and have applied the same to the javelins. That works fairly well for me.

How do you go about doing this? Is it just a case of editing the relevant .png in the game directory somewhere?
Yes. I copied the files to get backups and then modified them using Paint by painting individual pixels. There may well be an intelligent way to do it, but the images aren't that big, so there aren't too many pixels to change one at a time.
The files are in the truetile directory.

When a new DF update comes along I copy the truetile directory and then overwrite its contents with the files from my modified previous version. That should copy across the changes while keeping any additions, but modifications made by Sami to pre-existing tiles are lost. A smarter, more selective method would be to have the modified files only in a directory you whose contents you overwrite the original with.

I think non Windows users may need to take care to handle alpha channels correctly, but I don't know more about it than that. Make a backup, modify the original, check the results in the game, and revert (or retry) if it doesn't work correctly, obviously starting with something your character has access to.

October 23, 2019, 02:52:24 PM
1