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Re: [3.52 stable windows] Stuck on river island with steep walls Rare unlucky occurrence, but good to hear that a remedy was found.

Hmm. We need to think of ways how to prevent this, but it's still quite complicated as the terrain generation has a life of its own.

November 11, 2019, 05:27:32 PM
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Re: Nejerpez warriors shoot tree trunks at me Thanks to Ezhe's savegame, this is now found and fixed.

When having ran out of arrows, in some conditions NPCs still decided to keep wielding their bow.
And as they now kept shooting their bows the actual arrows were replaced with quite random items.

Fixed - persists in 3.72-patch #2

January 19, 2023, 07:58:02 PM
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Re: tree trunk spawns in inventory after fishing Yay! With the help of the savegame provided by Kreivos this issue is now found and fixed.
The bug was caused by unintended inventory re-ordering when the bait was all used up.
Even though this bug was noticed in relation to rod fishing the faulty mechanics may have caused some other rare item appearance oddities as well.
We are quite hopeful that the fix will address these issues too.

Fixed - persists in 3.72.2

February 07, 2023, 04:42:15 PM
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Animal droppings - an indicator and a fertilizer The past days have been about poop code and poop tiles... as the many different animal droppings, i.e. feces, will appear into the unreal world.

So, what's coming up is that certain animals will start to leave visible droppings that can be found in the terrain.
We're adding droppings for the commonly noticeable and relevant animals; hare, fox, lynx, wolf, reindeer, elk, bear, and so on.
The droppings of different species look a bit different, and upon looking at them you will be told which animal's droppings it is - and also if it's a fresh one.
Some domestic animal droppings are being considered as well, but we'll have to experiment a bit more to see how/if to implement it.

What is to featured as well, and would be in favour with domestic animal droppings, is that the droppings can be also used as fertilizer on your fields.
It will be possible, but not necessary, as the slash-and-burn cultivation already includes fertilization with the ash from the burned wood.
However, we could see fertilizing with the animal droppings increasing the yields slightly.

Here's some screenshots with different kind of droppings indicating the animal presence at these areas.




These are future additions - not yet functional in the current version 3.72.2

February 21, 2023, 06:39:58 PM
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anything