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Re: Directions to a sage
Even better if asking for a sage in a village that has one would give you directions to him (or one of them, if more than one). That might be expanded to allow you to ask for an adventurer, and probably every profession when at it, as well as for named villagers (in particular those involved in quest). June 13, 2017, 07:10:20 PM |
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Smoke From Fires Visible From Distance
Could we have smoke on the wilderness map from fires that lasts for the duration of the fire, plus a bit longer after it burns out? Perhaps smoke could attract other humans just like it would in R/L. July 08, 2017, 04:11:50 PM |
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...fails to deliver a summer release || ...enters summer vacation.
Code: [Select] You dream of a summer release. You know, that's what has happened to me. Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards. But...we're behind the schedule with several planned goals and just can't make it. Deadlines and summer - I should have known they don't go together. So, hopes to come up with a new patch is thus postponed after the summer. I'll be entering summer vacation shortly, for the whole august. This means I'll be more absent in regards to game related forums and e-mail activity. Coding is to be continued in the autumn then, but some additional content is still to be expected sooner... Steam Trading cards Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer. A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand. You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful! Greetings from horseback Code: [Select] You aim your bow at a target from the horseback and shoot. You know, and speaking of dreaming, that has also happened to me. For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage. Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood. Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well. July 27, 2017, 02:01:46 PM |
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Re: Transparece, building village?
I think the short answer is: no and no ~~~~~~~~~~~~~~~~~~~~~~~~ Tracks now tell age and direction to help "guess" movement, however tracks do sometimes end up behind trees and you have to search for the "next" track. If you "take over" a settlement/village or the like; you could repopulate the empty town using NPCs who are lost in the woods (quest). They will however then claim the town as theirs and you'll have to kill them again August 07, 2017, 06:07:25 PM |
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The underdog of weapons: the short sword
Since Sami has been tweaking weapon values for the next release, I think it's important to discuss how this poor little weapon, the short sword, can be valorised. Right now:
My proposal would be:
If you are asking yourself whether giving 5 point damage to short swords is unfair to the three best knives, I would argue that: - all of those three knives are MUCH lighter and cheaper (which is the point of using a knife). Also if I'm not mistaken, light weapons should consume less fatigue when fighting - they can double as tools, whereby the shortsword is a pure weapon The only knife that I think gets the short end of the stick is the Skramasaksi, which is supposed to be a Seax, thus essentially a short sword. I have a small suggestion for this, too: - instead of having damage 2-3-4, make it 2-4-4. That is, exactly equal to the current short sword but slighly worse than my suggested shortsword (but lighter!). August 16, 2017, 04:42:32 PM |
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Containers update request
This is an official request to be able to retrieve the contents of containers without losing it to the spirits. See here: https://www.unrealworld.fi/forums/index.php?topic=768.0 August 22, 2017, 01:21:05 AM |
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Cheesemaking
NOTE: not tested yet! I'm putting it here to self-motivate to finish it soon, now that I've posted it Taking inspiration from this website: Quote All the milk was made into cheese or sour milk Uusivirta writes that people in ancient times ate cheeses cooked from sour milk as their everyday food. For feast they cooked cheeses using eggs. To sour milk for to make cheese there are several ways; wild plants (for example nettle) and the stomach of certain animals (Uusivirta, Rautavaara, Israelsson). Traditional sour product is also quark, spaghanum. Butter was made by processing the milk by hand in Iron Age, since we did have no churns in Iron-Age Finland. and to make better use of nettle (otherwise never preferred to Hemp in agriculture) and salt (never preferred to smoking/drying), I set off to make a simple setting-appropriate cheesemaking recipe. The idea is the following: first you need "rennet" (only vegetable-based here), which will spoil after a few days. The rennet allows fast curdling of the milk, thus giving you "cheese". Quote .Nettle Rennet. *COOKERY* /30/ %10% |1| [effort:1] :148: TODO:
PS: here there's the full process with pictures! (only for nettle rennet) August 30, 2017, 03:16:55 PM |
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Re: Add "wetness" penalty to clothes
The roleplayer likes this idea. I have always been annoyed at how my ridiculous amount of fuzzy layers will protect me from cold even when I'm supposed to be soaking wet, my bear fur overcoat is already good enough, being waterproof is just ridiculous. I think wetness should also add a bit of weight to the the clothing, or at least increase encumbrance. I mean wet fur coats are pretty hard to move around in. August 31, 2017, 08:17:05 PM |
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Wild Animals in Villages
With a previous character (RIP), I had a really crazy experience with one village. It was a village I had lots of dealings with, and I had noticed wolves on the zoomed out map in their area before. One day, I went to the village and heard fighting sounds... a pack of wolves had jumped their fences and killed every one of their reindeer. When I showed up at the battle lines I managed to kill one wolf before the rest fled, leaving dead reindeer and villagers in their wake. I, ahem, helped clean up the carcasses. I went back a couple days later and found them in the midst of battle again... my arrival caused the wolves to flee but their shaman, and possibly many others, were missing. I hired an NPC from the village (their only able-bodied man left), as well as another NPC from a nearby village, and started a kind of Iron-Age CSI episode ("who's afraid of the big bad wolf", taking off my sunglasses to a Who song). We set up traps, followed tracks, and generally hung out guarding the village. Almost every night the wolves would attack again, generally luring me one direction, then assaulting another. One night I sent one of my henchmen against a wolf, when two others attacked from the opposite side. The henchman disappeared. Bit by bit we managed to kill the wolves off, though hilariously two children and a maiden had been horribly crippled in attacks and laid around the south side of the village for the rest of the game. They never got better, but I periodically brought them food ("How's it going?", "Mustn't Grumble. That's what the adults tell me", said the horribly brutalized orphan). After it was over, I explored a little in the woods a few squares beyond the village, finding stacks of dead villager clothing (and presumably my henchman's), but no bodies. Has anyone else had an experience like this? How do NPC's react to animals generally? I've chased reindeer into villages, but I don't think the villagers ever reacted. They definitely seemed to take on aggressive animals quite readily, though this is the only time I've seen it. Edit: Another weird part of the story. Before the attacks I did a message quest for one of their villagers where I took a message to a vagabond village. Shortly after the attacks began. The guy who gave me the message wasn't around any more, so I assumed he had died. Later on, I found him living in the vagabond village... I highly suspect his involvement. September 06, 2017, 07:45:53 AM |
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Re: Mik
None of Mik's wounds were deep or serious and so he's feeling better each day. He has finished building the kota and is crafting items & practicing his weapon skills. In the meantime, let me share Mik's world in pictures. September 09, 2017, 11:47:43 PM |
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