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Summery summary 2017
So, the new forums are up and running, some content popping up here and there - and all seems to be quite well at this new discussions settlement of ours. Nice! Thought of posting a little summary about some upcoming new features, and when to expect them. This is something that's been probably originally posted at the old forums, but we'll hereby bring the completely new forum members on track as well. So summer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged I'm hopeful that maybe in July we could have a new release out. Like always, we're adding new features on many different fronts but let's highlight some of the probably most widely interesting here: * Bones and antlers Antlers and bones can be now harvested from carcassess. They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like. * Skulls and teeth Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers. Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place. * New spells, more spells, spells screen overhaul We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells. Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions. Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells. Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection is then made by mouse click or enter. In addition, there are also hotkeys for quick spell selection. In case of the new manually and mechanically performed spells the spell selection merely shows the spell description and instructions to follow in order to perform the spell. The old spells (eg. blood-stanching incantation) are colored differently and automatically put to action upon selection. Screenshot: The new spells screen with quite a bit of spells known. Hovering the selector over the first spell shows the description. * Cubs and calves - rise of the young animals Cubs and calves have been added for relevant wild animal species eg. elks, bears, reindeer, hares etc. In case of large species ie. elks and bears, the young ones usually follow their mothers in the wild for a full year after the birth. So, now you may occasionally encounter an elk mother wandering together with her calf, or a bear mother followed by her cub. Mother animals may act more unexpectedly or aggressively than usual when they're still taking care of their young ones -- and that's especially true in case of bears. Few screenshots - the adventures of fghfg among cubs and calves Bear mother with its cub. Careful now. You don't want to position yourself in between those two. Ooo.. isn't that sweet... not a hunting day today. * Ant nests For some this is a mere curiosity, for some an absolute necessity. Anyhow, ant nests can be now found in the forest. They are needed in performing certain spells but have no other use to the player character currently. Screenshot: It's raining - and it's ant nest! And finally, something to highlight about upcoming Steam goodies... UnReal World Steam Trading Cards Trading Cards for UnReal World are coming this summer. Yet again we like to do things with deep thought, love, ambition and talent and that's why the card artwork is drawn by Finnish comic artist Tuuli Hypén. (Some of you may remember her classic "conflict in the woods" drawing based on the old title screen.) We've cherished and talked about the card themes and plots during the spring, the creation is in progress, and below you can find a sneak preview collage consisting of drafts, sketches and semi-finished artwork. Trading Cards are likely to be launched even before the actual next version is finished. We'll start with six cards, and most likely expand the pack in the future. Prepare yourselves, foreign and domestic card traders! This is upcoming stuff, not yet featured in the current version 3.40 June 03, 2017, 07:16:33 PM |
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Re: Legacy Characters
I still have the characters. Helena, Xena and Kamputuuri are still around. Been meaning to set it back up but never finding the time.
June 28, 2017, 05:14:11 PM |
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PC-Gamer: Algorithm picks out Steam's best hidden gems
Article for those who love algorithms and hidden gems. http://www.pcgamer.com/this-algorithm-picks-out-steams-best-hidden-gems/ ...it found UnReal World as well. July 01, 2017, 06:40:32 PM |
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Re: Computer Crash
Hmm. The blue screen of death sounds more like a Windows crash rather than an application crash -- and the game crashing shouldn't nevertheless wipe out any character data. However, this kind of character data blanking is something we've heard of couple of times at the (old) forums. It's a mystery to me as well, and sounds like disk write, or file access problem. See, the character data is saved upon every map load - if a crash, power out or whatever then occurs the character data should be safe & sound on your disk. What could interfere here is if there's some sort (Windows) cache working in the background, and the data isn't actually saved to disk but cached into memory for later disk saving. Then a crash before cache flush might result in something bad. The same might happen if game files are open somewhere (editor, etc.) and disk access is set forbidden by Windows. All in all, things getting blank like this is extremely odd to me too. I'll see about possibilities of restoring the character and will let you know. July 02, 2017, 07:27:06 PM |
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