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Modding Tutorial and Help
this is a compilation I created of the games mod tutorial, others modding help, and my own edits. this is how I learned how to mod unreal world and make some custom content and hope it can help someone else. figured I should post it and also set up a section in the new forums for modding help and discussion, I wont be giving help (because I am less experienced than most) but I can try, and I'm sure many others will help if you post your wip mods or problems you run into.
June 18, 2017, 05:47:04 AM |
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Re: Modding Tutorial and Help
I don't understand the tutorial at all....is there a simpler one laying around? @Tarwathiel Here's my very simple tutorial to understand crafting (it's old but still applies) https://www.tapatalk.com/groups/urwforum/urw-crafting-demystified-t6256.html March 30, 2019, 05:32:34 AM |
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Iron age shield made from bark discovered in England
There has been a very significant find of martial a shield made from bark, rather than metal or timber as previously known examples from the period. The find is dated to the early iron age (~350-250BC) in England, used by Celtic warriors. This is especially rare and significant because a material like bark doesn't normally survive the centuries. I have no idea whether something like this would have been used in Finland, but of interest to people here nonetheless I'm sure. https://www.independent.co.uk/news/science/archaeology/celtic-shield-leicestershire-archaeologist-ancient-warfare-a8927871.html?fbclid=IwAR0zkdCru1nancic6sPzg9It1IGhlK6Z--up-zTVrgQzFb-0PMvdF9j6aYU Quote The discovery reveals that the ancient Britons used the same lightweight shield-making material used at least in more recent centuries by Aboriginal Australian warriors. May 30, 2019, 07:14:46 PM |
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Re: Can i die of old age?
No You are young forever.
May 30, 2019, 10:37:18 PM |
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Re: Beta how do i bait fishing rod/hook?
I think I was asked about bait the single time I tried to fish (I used a piece of fat, which, disappointingly, was lost after an event less fishing session: I'd hoped it would work as in real life, i.e. no bite = no loss of bait, with the possibility of losing the bait during a failed session).
July 11, 2021, 11:54:35 PM |
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Re: Help please mod not visible in-game
I didn't check the mod for function, However I can help with why it's not showing. You need to define your submenu since you're making a new 'tag' [SUBMENU_START:Baitseeking] Blah Blah [SUBMENU_END:Baitseeking] Either open menudef_additional.txt and add a new line: Code: [Select] .Baitseeking. -1- *MAKE* Or Make a new menudef_name.txt file and add the line above. Or change the tag to an already embedded tag making your mod show in that menu; Code: [Select]
November 03, 2021, 05:15:03 PM |
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Re: Help please mod not visible in-game
It worked thanks i got a worm but i can't use it as bait so i guess it half-works lol progress Changed the raw fish for a [TYPE:] parameter. also added a touch of weight. I think with the food type it should let you fish it. Code: [Select] .Dig worm. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *COMMON* /1h/ [noquality] [patch] November 03, 2021, 11:17:09 PM |
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Re: [3.72b] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More!
Yes. It should also work with full version due soon.
December 16, 2022, 11:54:49 AM |
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[3.81] Visible Nets
This mod adds floating lemon-lime and white pointers to your set nets for improved visibility. Nets on the ground and not in use will appear as normal. August 04, 2023, 10:20:10 PM |
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Re: [3.80] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More!
Installing a mod is very flexible. You can continue your existing characters perfectly. And if you later remove the mod, any modded items will remain (graphics for them might disappear). And you can still keep playing the same characters. There are mods that add a lot of plants and with well traveled characters won’t get properly utilized, in which case it would be best to start a new character. August 07, 2023, 09:55:27 PM |
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