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Re: Homeland Robbers (Spoiler) "Forest Robber" should mean their "tribe" is vagabond (rather than one of the neighboring "real" tribes). It's very useful to keep track of what kind of robbers you're looking for, as it's not at all uncommon in this version for multiple robber gangs to be present in the same area, so if you've e.g. found a group of Kuikka Tribe robbers you know that's not the ones you're looking for (a bug in the current version causes too many robber gangs to spawn, especially if you decline to take up such quests).

The only way to find robbers that I know of is to search each and every tile in the rather large target area, and they're very rarely visible on the overland map. I think they tend to have a shelter in their "home" tile, though.
The way I go about looking for robbers is to pass back and forth over the target area like weaving a tapestry, one line at a time. I enter each tile, look forward, turn 180 degrees, look backwards, exit out, turn 180 degrees, walk one tile, zoom in, ... This takes something like 2-5 days to cover the area (stopping when it gets dark: I tend to use markers to indicate where I stopped), but it's still possible to miss the robbers. When looking for the robbers I typically use the beggar tactic, i.e. my character isn't equipped with my top gear, but rather junk I'm prepared to surrender to the robbers if they catch me. When I've found them (robbed or escaped) I typically mark the location, round up a bunch of companions, and return to participate in a sorry spectacle of death, friendly fire, and companions that refuse to help while their companions are fighting for their lives (some of this fixed in the next version).

If you're unlucky the robbers are in spruce infested forest, in which case you probably need luck to find them. In other terrain the visibility is good enough that you probably have to be unlucky to miss them (provided you're moving slightly to see past big obstacles).

September 20, 2017, 09:02:13 AM
1
Re: Which one is the best flour? I'm the one who just went and updated the flour page on the wiki.  I did some testing with an object inspector to look at nutrition and such.  Grinding flour from grains, seeds, or roots keeps the same nutrition values as the original, as well as the same weight.  The carb, fat, and protein values given are percentages of the weight that is each nutrient (i.e., grams of nutrient per 100g weight). 

Barley gives the most nutritious flour, at ~1370 calories per pound.  Rye, clayweed, and lake reed flours are all above 1,000 calories per pound, while hemp (seed), marsh calla, and bogbean flours are all just below 1,000 calories per pound.  You can make flour from nettle, turnip, sorrel, and yarrow seeds, but it's much much less nutritious than the other kinds of flour. 

If you want to figure out what to plant for the most calories, then you need to account for the number of plants that can grow in each tile and the total number of calories produced by each plant.  Note too that you've got it backwards:  rye produces three fistfuls of grains, and barley produces two, not the other way around.  On a per-plant basis:

  • Rye produces 412 calories per plant (~1/3 pound of grains)
  • Broad beans produce 378 calories per plant (~3/4 pound of beans)
  • Barley produces 302 calories per plant (~1/5 pound of grains)
  • Hemp produces 218 calories per plant (~1/5 pound of seeds, ~1/7 pound of leaves)
  • Clayweed produces 143 calories per plant (~1/7 pound of seeds, ~1/13 pound of leaves)
  • Turnips produce 97 calories per plant (~2/3 pound root, negligible size seeds)
  • Peas produce 57 calories per plant (~1/7 pound of peas)
  • Nettle produces 23 calories per plant (~1/10 pound of leaves, negligible size seeds)
  • Sorrel and yarrow produce negligible calories per plant

But for planting, this ordering gets shifted again because you can plant many more turnips and grains in a single tile than beans:

  • Rye produces at most 10,288 calories per tile
  • Barley 7,560
  • Hemp 2,529
  • Turnip 1,944
  • Broad bean 1,892
  • Clayweed 711
  • Pea 284
  • Nettle 227
  • Sorrel and yarrow negligible

So:  grow barley if you want the best flour (most nutritious breads, porridges, and stews).  Grow rye if you want the most total calories of flour. 

February 07, 2018, 06:09:06 PM
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Njerpez Cookery Mod v2.0 - Dec 2025 Update! [URW 3.87+] NJERPEZ COOKERY MOD - Dec 2025 Update! by Bedlam v2.0
for URW 3.87+ Steam and Free-versions

Cook like Picasso, eat like a steppe chieftain. A fascinating variety of new Njerpez-culture inspired cookery recipes to play with.
 


The mod features dozens of new dishes and reworked old favorites, carefully balanced for gameplay purposes. There are no "filler" recipes, everything here has its proper use and a strategic importance in the life of the nomad warrior. No longer will you cringe when opening your cookery menu, to just give up and "stick to my smoked cuts", with this mod you always have a wide variety of synergistic and exciting new options to work with. Most have some kind of real-life link to the prototypical Njerpez culture.

What's new at a glance:


   
  • Wholesome and filling recipes that last longer than vanilla, both in terms of calories and with regard to spoilage. The cookery menu is now your gateway to superior food, as it should be, yet is not too overpowered and invites roleplay depth. All recipes in this mod are tuned to use the whole pot capacity as a concession to gameplay flow, so the days of making 1.4lbs of porridge over and over again are finally behind you. Here you make 6lbs at once, and it will be more rich, manly porridge too, because water use in this mod is more abstract than vanilla. But everything else is kept realistic, after all this is URW - and nutrition is never created out of thin air, it always comes solely from your ingredients used.
  • New concepts for URW, like legit small-game shishkebabs (with makeable "shampur" sticks and all), traditional loaves of oven bread that can be twice-baked and made into salty Njerpez "traveller biscuits" for preservation and the sustenance of a warrior on the move, Njerpezit kvass (a truly delicious, tangy fermented non-alcoholic drink made with rye bread) and salo (salt-cured animal fat with berries and condiments)!
  • All-new uses for flour, salt, milk, many vegetables, grains & herbs. Now you can make easy and quick roast-turnip in the embers of a fire, and enjoy them like that. OR, take the roast turnips and mash them in a bowl sprinkled with minced smoked meats... Delectable!
  • The ability to use one recipe to enhance another, e.g. make mashed turnips and some roast pike, then use these as stuffing for your own oven-buns (Njerpez pierogi). Fingerlicking good.
  • New tile-graphics for many of the recipes, thoughtful balancing to make your cookery options expand meaningfully and satisfyingly the more variety of ingredients you possess. Flour and milk are the key advantage of a well-settled character, as they will allow you to make previously unimaginable delicacies. But even if you don't have those luxuries at hand, the potted dishes, whole cooked fish, unique Njerp soups like Hunter's Borsch and Okroshka, will encourage you in the exploration of the traditional culinary arts.

Basically, the only thing we're not going to be cooking in this mod is Njerpez cuts. So sorry, our cannibal brothers and sisters, this is not the mod for you despite the misleading title. If however, your interest is piqued to try some of these steppe goodies, then I am hopeful you will enjoy it at least as much as I do in my games. Njerpez cooking has many interesting "strategies" in it to discover, and I will dedicate a whole post below to offer a guide to both enlighten you to some new possibilities and give a little historical context. Meanwhile... grab it below.

What changed in version 2.0:
- the famous cookery overhaul got an overhaul itself, many recipes adjusted for latest URW version
- spoilage rates on some dishes reasoned down to somewhat "more realistic' levels where appropriate based on extensive research I did on perplexity.AI, repeatedly demanding to know how long it would take for a bean taco to spoil in an iron age Finnish cellar in summer, assuming it's not snowing too hard on that day.
- Three all-new bonus recipes included!
- Updated visual recipe guide is finally back in action, with some new pics & descriptions.
- Mod will now come with a visual PDF recipe guide included so you can refer to it even offline if you ever forget what "Pelmeni" was, just look it up, takes one second. It's doughy Njerpez dumplings, buddy.
- All new ability to make Aspic with animal bones!
- All the fixes and improvements I made to the original mod with community help (thanks everyone who reported and fixed bugs!). V2.0 of the mod is the version I'm playing with myself at the moment extensively, and I am quite enjoying it, so I wanted everyone to have it available as well in their games.
-  NjerpCooking v2.04 introduces fixes, better PDF guide, and a new recipe: "Villain Stew"

Recipes in this mod never create extra nutrition out of thin air: all nutrition value is derived by the game from your actual ingredients used, properly and realistically.


Installation:


if you want v2.0, then download two files: 
NjerpezCookery 2.0 - for URW v3.87 and newer.zip
NjerpezCookery 2.0 - for URW v3.87 and newer.z01

for the old version, you only need to download: NjerpezCookery Mod 1.01 for URW.zip


Installing NjerpCookery 2.0 - for URW 3.87+  [RECOMMENDED]

To install this mod properly, you need to follow two steps now:

1) Copy the included files and "truetile" folder to your URW folder (confirm overwrite when asked).

2) Open the text file "diy_glossary.txt" in the URW folder, search for this entry (it's under Containers):

.Birch-bark pot. [effort:1] [phys:hands,one-armed]  *CARPENTRY*   /30/   |-2|  [patch:5]  [noquality]
{Sheet of birch-bark} [remove] [patchwise]
{Branch} [remove] [noquality] [patchwise]

.. and simply delete that entire entry there. Save with Ctrl-S, and close the file. All done.

(Why this is necessary: the mod adds its own redefinition of this entry, in order to restore this pot's capacity to 6 lb and make it work effortlessly with Njerp cooking recipes. If you don't do this step to remove the original, you'll then have a confusing dupe entry in your crafting menu).


If you need the original NjerpCookery 1.01 - old version for URW 3.30+ [LEGACY & FREE URW versions]:
Spoiler: show
Download just the "NjerpezCookery Mod 1.01 for URW.zip " file
Copy archive contents to your URW folder and overwrite when asked.
For Steam version, the URW folder is going to be in: YourSteamFolder/SteamApps/common/UnRealWorld/
(no need for any textfile editing in this version)


Have fun!

February 12, 2018, 07:53:58 AM
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Re: Njerpez Cookery Mod v1.01 Bedlam's Dirty Visual Guide to Njerpez Recipes

Flatbread



The mod introduces many new uses for humble flatbread... It's the same trusty flatbread you love, but bigger, and you can add some seeds to make it more crunchy and nutritious. It is eaten by itself, or used to prepare bean tacos, and to ferment a special Kvass beverage (rye variety only). Can be made with a campfire.

Korovai loaf



The Loaf of Sunshine... Milk, a pot, and an oven are required. This bread has a deep ritual significance for the Njerpez people, and it can be very fancy, a work of art, usually prepared to welcome someone of importance, weddings, etc. Korovai evokes the sun, and at the same time, eternity. But with a pot and an oven, less fancy versions of the same tasty loaf can happily be produced for daily nourishment...

Salted biscuits 



Dry biscuits made from Korovai loaf. They are also known as "sukhari", "traveller's biscuit" or "rusk". Salt is required. Expensive to make, but once dried will last forever without spoiling... Archeologists these days are still finding (edible) egyptian and roman sailor-biscuits made using the same basic twice-baked bread technique.

Bean taco



Make those with broad beans and any flatbreads. No oven needed. How did the Njerpez obtain this signature recipe from the Mexicans? Answer is simple: Stealing.

Stuffed oven buns



With flour and an oven, you can treat yourself to these. Twist: Njerp pierogi-buns are stuffed with ALREADY ROASTED ingredients, this is their pecularity in real life and here in the mod too. That's what possibly makes them the most versatile recipe in the game. Very useful, and you can use up those bland or stale roast cuts, getting delicious buns back if your cooking skill serves!

Goulash stew



A very thick, meaty stew, usually dark brown.Takes a long time to stew, but steppe chieftain's nutritious favorite. Veggies and smoked cuts, and spices, stewed together. Along with Okroshka soup, it's a champ at lasting without spoiling for a long time, ten days give or take. Longer in a cool cellar. Pot and oven required.

Porridge (4 new varieties)



Now porridge is worthwhile to make, filling and convenient, but it's still the same good porridge.

Shishkebabs



Make kebab sticks from branches (Lumber menu under Make), then use any raw cuts of meat, fats, and herbs to complete your delicious kebab. Lasts the same as any other roast meat, but slightly more convenient and nutritious if enough herbs are used. According to Njerpez traditions, you're not a real man if you can't make proper "shashlyk" (kebabs) to blow your guest's minds on the weekend. Techniques for soaking the meats in the right mix of herbs and spices are a close-guarded family secret, each Njerpez family claiming theirs is the best kebab technique... In the game, these offer you the easiest and fastest way to efficiently utilize leaves from hemp, nettle, milkweed etc. in your cookery.

Hunter's Borsch



A hearty meat and root veggie soup, that gives you options on top of options in game. Based on stock made with dried meat or fish, add root vegetables, seasoning... Can be very nutrient rich, depending on ingredients used.

Pelmeni soup



Njerpez Pelmeni are doughy dumplings, filled with minced meats or fish. They are boiled and make for an excellent soup. Slightly more long-lasting than other meat soups. Requires flour...

Salo



Delicious, salt-cured animal fat, the staple of Njerpez cuisine as it's addable to most veggie soups as thickener, used in frying, and is an excellent non-perishable snack by itself. The best-made Salo tastes mildly chewy, smooth and rich in salty flavour. It melts on the tongue almost like icecream, and has a bouquet of tastes from the berries and herbal sesonings used to cure it. Lasts for well over a year properly stored in a cellar...

Whole-cooked fish



This is a method of prepping raw fish on a campfire, without gutting the fish first. The fish is wrapped in herbs so it will not burn, and then left on top of the smoldering coals to slowly boil in its own juices. The result is scary tasty... In URW the herbs add to nutritousness and the recipe is faster than generic roast fish. Lasts the same as any roasted fish. Tip: Use for large fish like salmon, pike - and try to put other fish away from your inventory temporarily when making this - due to how the game works, it will use the first fish it finds in your inventory and you may not want to bother whole-cooking tiny roach-fishes!

Fish soup ("Uha")



Called "Uha" by the Njerpez, it's a basic fisherman's soup. Good for preparing many smaller fish. The soup lasts about a day longer than generic roasted fish.

Roasted turnip



Njerpez people often say "oh that's simpler than roast turnip" when they want to say that something is stupidly easy. In recognition that you don't have to be an Owl Tribe scientist to enjoy turnips roasted in the embers, we have this recipe. It's simple but actually quite good! More nutrient-rich per pound than uncooked turnip, worth making for sure. Also more convenient to eat than individual turnips. Lasts for 4 days or so, once cooked.

Mash-turnip



Using milk, roast turnips, and optionally smoked cuts and herbs, you can make this delicious filling. Eaten by itself or used as stuffing for oven buns. Lasts a whole 2 days longer than roast turnip before going stale. Can be incredibly nutritious with the right ingredients.

Kvass drink



Gives a whole new life to Rye bread. Why do people plant rye, if barley is 20% more nutritious? Now you know why - because KVASS! This drink is made by fermenting rye flatbreads with herbs and berries. Nutritious, delicious, lasts for a very long time, and is the keystone ingredient for Okroshka soup. It has a fizzy, tangy taste that is very refreshing and helps with thirst reduction. Despite looking like beer from a distance, it tastes nothing like it, apart from perhaps being just as addictive... A Njerpez warrior's highest pleasure: to come back home alive from that Kaumo village raid, sit with the wife on the steps of the house and sip cold, fresh-from-cellar Kvass... Interestingly, in real life the best kvass requires STALE rye bread. I left this out of the mod, but if you're hardcore, you can edit it back in. Then you can set out rye breads in the summer and eagerly check up on them to see if they went stale yet...

Okroshka soup



Unique "summertime" cold soup, Njerpez version of the Green Soup, but uses Kvass instead of water, making it more refreshing, tasty, and longer lasting than most soups you can make. Also incredibly fast to prepare if you already have ingredients ready. Add salty toppings to taste... Try adding salty biscuit crumbs or salt meats for max authenticity and nourishment. As to how it tastes, the soup's closest relation outside the game is perhaps japanese Miso-soup, though Okroshka is more fresh and green-tasting, and of course it's always served ice-cold!

Pea soup



Good old pea soup, optimized for more nutrition, and optionally you can add some Salo to thicken it. Lasts about 5 days, like most soups in the mod.

Veggie soup



A light vegetable soup, except this version is more flexible than others you tried. Make sure to utilize those milkweed roots and lakereeds (counts as veggie). One Njerp trick is starting the soup with 1 bear pipe root, then adding all the other vegetables you want, like turnip or beans, or roots. The resulting soup will refresh you (tiredness) and nourish you (hunger) at the same time.

Mushroom soup

Provides decent nutrition now, no longer useless like it was in vanilla incarnations of itself. Soup will be poisonous if the mushrooms were poisonous. You can boil the mushrooms first and then make soup to get rid of the poison for most mushrooms.

Dried mushrooms, Dried berries

You can sun-dry these now in the summer for preservation in large batches, with a board and some patience. Lasts more than a year in a cellar. Careful with poisonous mushrooms, they will still be poisonous after you dry them. For most mushrooms the solution is to boil them first to remove the poison, then you can dry them for preservation. Extremely poisonous ones like the Sand Mushroom will be deadly even when boiled, you best know what mushrooms you're using!

Bonus New Recipes now included in V2.0 of the mod  (needs URW 3.87+)


Toasted seeds



Latest versions of URW introduce a whole new cooking method, ember-roasting where you first make those glowing embers after a big fire burns out, and then you can cook some unique things. This is the first recipe in the mod that uses the new method, so now you can utilize hemp, clayweed,and other nutrient-rich seeds that normally require an oven to cook, even without having one in the wilderness. You do have to micromanage big fires and ensure the embers glow for long enough, so an oven is still way more convenient. The toasty seeds are a great travel snack, and are not going to spoil too. You can even toast Turnip Seeds, though those are tiny, annoying and barely give any nutrition when eaten.

Meat Aspic



Aspic is tasty meat jelli, made from animal bones by cooking them for a very long time, optionally with actual meat also cooked into it, so the jello has some nice "substance" to it too when you enjoy it. You know how your URW dogs love to gnaw on those bones and seem to get nutrients out of them? Well! I did tests on it for the mod, and the bones do actually have proper nutrients in them. URW is truly an amazing universe of possibilities, now we can actually have this traditional recipe work in-game in a very natural way with close to the same proportions of ingredients as would be required in real life. It's a moderately filling dish, that tends to spoil rather quickly, a couple days and it's rancid, so be sure to enjoy it before that happens. Bet you never thought you'd be eating bones in URW, like Belka & Strelka!

Villain Stew



If you've got yourself 2 salted cuts / 2 lb salted fish, and a pot, you can make Villain Stew (aka "Solyanka" or "settler soup" ) - an excellent salty bobs-and-ends stew, that does not require an oven to make, just a campfire will do. It's common to throw in just about anything uncooked into this soup and salty-stew it: raw berries, mushroom, plant leaves, seeds, edible flowers, beans, roots, veggies, and maybe any leftover meat or fish, if you want it more filling. There's even a Njerp saying that goes "that's not a fur coat, that's a mix-up as ugly as Villain Stew!" used to reprimand a poor tailor. Due to its high salt content and its delectably sour, astringent flavour, Njerpez warriors consider this soup an absolute lifesaver for any unplanned situationships involving massive hangovers, or general dehydration from overexertion. Will last without spoilng for around 2 weeks on the easy, if the weather isn't too hot.





Crates Monsieur



Morish freshly made wooden crates under natural pine sap sauce.... I kid, of course, cheftains. Not edible, these are just utility containers that I'm using in my game a lot to be able to grind flour into. Decided to include them for you, you'll find them in the Make menu as usual, and it's up to you if you need/want to use them. Purely for convenience, the crate stays put near your flour grinding spot and gets used for weeks until full. Each of the crates can potentially hold a massive amount (120lbs) of flour for you, getting rid of the need to hunt all over your base for "where the heck did I drop those empty grain bags yesterday?" and organizing your vast flour stores neatly. 




Pro tip: Any time your recipe includes the option to add "Seasoning", not only can you add leaves and flowers, but you can also press "TAB", to switch the selector to your beverages section. From there, select your pre-made Bear Pipe beverage or something like that, which adds a small amount of it to the dish as liquid seasoning. Now the soup you're making will give Bear Pipe buffs when consumed. Cool hidden trick that wouldn't be obvious unless you know this is possible. Beverages are made by simply boiling any plants you want to use in a pot and can be stored in cups or bowls.


February 12, 2018, 07:54:17 AM
1
Ski archery in traditional, northern and asiatic fashion video Today's clip (from my archery channel) is so UrWish that it needs to be here:

Archery on skis in northern fashion:
https://www.youtube.com/watch?v=Ez1CUoz0tdQ

Skiing archer can be quite effective, and Sami people even had ski-taff bows with rim and head attached to lower part of the bow so no separate ski staff was needed at all.
The video also makes you think that the the game [w]ielding rules could be adjusted a bit. :)

March 06, 2018, 07:58:56 PM
1
quality of life For new players:

Since the UI can be a bit unwieldy at times, here's some things I learned:

-----
The combination of using NUMPAD+ and the TAB key is really useful to drop, equip, dress/undress/haul certain items without having to scroll through your stuff.
NUMPAD+ = select everything
SPACE = confirm
TAB = activate filter
-----

Examples:

TAB+'f' selects all food, so it is very useful to dump all the food into the cellar. TAB+'f', NUMPAD+ and SPACE do a great job here.

If I want to cook those 259 elk cuts, what I do is
press 'd' (to drop)
press NUMPAD+ (to select everything)
press TAB 'f'
press NUMPAD- (to unselect everything)
press SPACE (Now I will drop everything that is not food)
When roasting my cuts I can now use 'r' to repeat, and if I am only carrying raw meat, the process is really fast.

I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties

I do the same when trading in a village sometimes, when I drop everything I don't want to sell. I undress all clothing via SHIFT+T, TAB 'a', NUMPAD+, SPACE. Now I can let the villagers choose "which items they actually want", and I can also carry more.

-----

The game takes materials from the ground. When crafting it is useful to first drop everything (NUMPAD+, SPACE), and then pick up some critical materials that cannot be used from the ground (like food or cords).

-----

When cooking (or drying food) it is useful to build the cellar right next to the shelter. This way I can make a fire next to the cellar and cook while standing on the cellar. The food is prepared "inside" the cellar. If the fire is really small, the food won't burn and will be stored in the cellar without the need to move it there.

-----

About drying food: On my first couple of games I didn't know that clothing can be used to make cords. Linen, wool, leather, and fur clothing can be transformed into cords. One cord can take 19 cuts.

-----

Food preservation: Food on companions spoils more slowly. Shift+'g' can be used in the overland map, so whenever I am hungry, I can take some meat from my companion instead of carrying the food myself. (Also useful for trading.)



 

June 03, 2018, 09:29:00 PM
1
Mini Zoo in Unreal World Finally after spending soo many winter, manage to capture a few animal in unreal world.



The ultimate animal in unreal world. It can destroy the puny fence easily.


Next challange, capturing a nperjez...

June 17, 2018, 11:05:26 AM
1
Re: Mini Zoo in Unreal World
This is awesome! How'd you do it? Feel like sharing?

For the bear part, he spawn just spawn beside my newly built cabin tiles.

Just simply throw  stone/rock to the bear to get him to follow you into the house.
Club him until unconscious while he in the house.
Deconstruct the door.
Kick his skull again.
Start to build the wall with windows.
Stop building every 30 minutes to 1 hour to kick/punch the bear skull to make sure he dont wake up.
Voila, you now have a bear in the house.

But sadly, the bear will be despawn/dissppear after some times when his timer expired.
Strangely, the bird never get despawn, maybe its located in the village instead of the wilderness settlement.

I even got lucky enough to capture a Npez Maiden in her village. She seem to be ok. Never get despawn.

June 18, 2018, 12:12:40 PM
1
Re: Mini Zoo in Unreal World
you don't plan to breed that njerp do you?

wouls seriously consider that to prevent extinction. she the last njerp alive in the village.
once she is dead there will be no more njerp on the map except those randomly spawn warrior wandering on the map.


June 23, 2018, 07:43:30 PM
1
Re: Mini Zoo in Unreal World Mini zoo Improvement



This is how I "capture" those animal.


June 27, 2018, 05:01:07 PM
1