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Crowdfunding : your thoughts?
Hello! This is Erkka from the Enormous Elk development team. We are planning an another game as a small side-project. To make this happen we'd like to set up a crowdfunding campaign on IndieGoGo platform. The plan is to use Discord as the main platform during the development phase, so that there would be weekly updates on development progress, and monthly Q&A sessions (hopefully with a video stream). I think the funding phase would run for three weeks, aiming to have the first playable alpha or beta version before the end of this year. To maintain the suspense, we will announce the project details only a few days before the crowdfunding campaign starts (before mid-November, that is). But what I can say already now is that the game would run on Windows, Linux and Android, also aiming for Mac and iPhone release pretty soon after the non-apple release. And also, in case you wonder - from the development point of view a side-project is beneficial also for the actual UnReal World development; a smaller sibling game would double as an experimental laboratory, where different kinds of algorithms and ideas can be tested. So, at this point - before I start to set up an IndieGoGo campaign - I'd like to ask for your thoughts, ideas or personal preferences. What kind of perks would you like to see, for what sum of money? If you have ideas, please post replies suggesting things like "can we have a €25 perk for an access to the monthly live video streams?". Also, it would be cool if someone provides their views on perk range, like "Because of these reasons [....] I think that the minimum perk should be X euros for perk Z1, ranging up to Y euros for perk Zn" Or, what kinds of perks would you love? Digital content like music or concept art? A physical item like copies of game graphics design drawings, or a hand-written thank you card? Ps. More news in the weekend. I'm planning a blog post about my personal thoughts and the process of preparing for the project. In the blog post there will also be a bit more details about the project plans. October 29, 2020, 10:05:27 AM |
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Re: Crowdfunding : your thoughts?
Quote This will surely slow down the development of the "flagship", no? We aim to have it the other way around. Personally, I'd love to quit my main work to be a full-time indie game developer, so that in the future I would have more coding time to help Sami with UnReal World development. After considering various different ways of taking this leap the chosen tactics is a crowdfunding campaign for a small side-game project. For so many years I have had trouble with finding proper coding time next to my main work. The time has come to ditch my other odd jobs. I do believe that taking this leap will eventually lead to boostin UnReal World development, instead of slowing it down. EDIT: to clarify; the mentioned side-project is not intended to be a long-term development like UnReal World is. The plan is to spend a few months coding a release version (1.0), then slow down for a few more additional versions (like 1.1 or 1.2), eventually leaving the side-project as it is, so that there will be more time to concentrate on UnReal World development. So, this another game is just a temporary transition phase. And, as mentioned: an another game could also double as a test environment to develop and to polish algorithms before implementing them in UnReal World. For example, back in the time when I was coding the weather simulation for UrW, I first coded a tiny text-based test environment. I ran hundreds of tests in the sandbox environment so that I got the details of the simulation polished, before the whole thing was implemented in the main game. Now I'm planning a full stand-alone small game, partially for the same reason - to have a sandbox where I can experiment with various algorithms. But this is purely to coder point of view - for the player that mentioned small game would naturally be a fully playable and fully enjoyable game in itself. October 29, 2020, 11:03:35 AM |
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Thank you, URW!
It's been about a year since I first played URW.This game .. Oh.. I Think it did a lot for me.She signed my interest in history,and now I'm thinking about connecting my life with it.I became more interested in nature, trips to the village began to bring pleasure, even while working.I am immensely grateful to the developers for creating and still developing this game.As a 15-year-old I enjoy spending my evenings building my cabin, or hunting elk, thank You! Ilya Karasev 15, Tula.Russia
October 30, 2020, 06:45:55 PM |
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