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What's Going On In Your Unreal World?
I'm bringing a classic back because I almost burn myself to death today. I was burning a field for herbs and walked near the fires while carrying the stakes to make the fence, the stakes caught fire under me... I was too fatigued to move and I panicked IRL for a few seconds until I tried to zoom out. That worked and saved my character. Now my arm is useless and I can't prepare the soil I was burning or complete the fence... May 29, 2017, 04:13:36 AM |
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Re: Having a hard time finding animals.
Animals can be scarce or abundant and anything in between. To "find/spot" animals I will often use mountains and marsh/mire high spots to view large areas. Though chasing and catching is not my preferred method. More often I use passive hunting through traps/fence and deadfalls in areas where I've noted game passing or having passed. January 12, 2018, 11:49:57 PM |
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One shot, one kill...
So... any medic available here? as far I can tell a arrow wound (with a crossbow) of that kind should be an instant kill due how deep the arrow has pierced the head, this is how I interpret every grade of the injury in the game: Minor: Pierces the skin but only scratches the bone. Serious: Pierces the bone but not enough to reach the brain. Deep: Definitely manages to get to the brain (at least to poke it). I'm not a doctor and my medical knowledge is somewhat rusted but as far I can tell a deep bleeding wound should be a fatal since you are obviously damaging a very important organ in the body, happened me three times in the game. January 16, 2018, 05:31:12 PM |
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Re: Salt and functionality
I see the problem, Salt exists in the game. You need to move your salt production to the (M)ake menus to produce salt. Making salt in the cooking menu has the game thinking it's making an item named salt. Cooking function combines the nutrients (values) of the items that are inputted to make one food item.ere Hope this helps you get where you're going. August 03, 2018, 07:10:07 PM |
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Re: Salt and functionality
Aha, you are exactly right! Thank you very much! It's working and everything, thank you so much.
August 03, 2018, 07:22:00 PM |
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