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Re: Suggested forum modifications
Quote When you sign up for the forum, you don't have to validate your email address to prove that you are the owner of your email address. I found a setting for that, and changed it to require e-mail verification. I hope someone who registers after this change can confirm this works now. EDIT: Quote Marquees are annoying (anything that moves is annoying) and should be removed. Found that, too. It is now disabled, along with 'flash'. EDIT2: Quote Spoiler boxesHmmm, so let's see! Spoiler: show EDIT3: Quote As Sami noted elsewhere, the like feature doesn't work yet. ... aaand that seems to be fixed, too. Feel free to test around, everybody! April 23, 2017, 04:21:05 PM |
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General welcome
Yeah, people, welcome! Though of posting general welcome message in this section as well, and you can find a bit more detailed post at the dev.news section. My point is that even though it's still quite empty here don't let the echo from the forum walls prevent you from posting. Don't be shy, this is your playground, thoughts and words are welcome and we're as kind as we always have been. Place your posts where you find them fit the best. If need be new sub-boards will be opened and posts moved accordingly. I guess talks (and suggestions?) about forums itself can be placed for example here in the general section. At the new forums we shall take you... May 21, 2017, 05:20:46 PM |
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Summery summary 2017
So, the new forums are up and running, some content popping up here and there - and all seems to be quite well at this new discussions settlement of ours. Nice! Thought of posting a little summary about some upcoming new features, and when to expect them. This is something that's been probably originally posted at the old forums, but we'll hereby bring the completely new forum members on track as well. So summer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged I'm hopeful that maybe in July we could have a new release out. Like always, we're adding new features on many different fronts but let's highlight some of the probably most widely interesting here: * Bones and antlers Antlers and bones can be now harvested from carcassess. They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like. * Skulls and teeth Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers. Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place. * New spells, more spells, spells screen overhaul We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells. Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions. Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells. Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection is then made by mouse click or enter. In addition, there are also hotkeys for quick spell selection. In case of the new manually and mechanically performed spells the spell selection merely shows the spell description and instructions to follow in order to perform the spell. The old spells (eg. blood-stanching incantation) are colored differently and automatically put to action upon selection. Screenshot: The new spells screen with quite a bit of spells known. Hovering the selector over the first spell shows the description. * Cubs and calves - rise of the young animals Cubs and calves have been added for relevant wild animal species eg. elks, bears, reindeer, hares etc. In case of large species ie. elks and bears, the young ones usually follow their mothers in the wild for a full year after the birth. So, now you may occasionally encounter an elk mother wandering together with her calf, or a bear mother followed by her cub. Mother animals may act more unexpectedly or aggressively than usual when they're still taking care of their young ones -- and that's especially true in case of bears. Few screenshots - the adventures of fghfg among cubs and calves Bear mother with its cub. Careful now. You don't want to position yourself in between those two. Ooo.. isn't that sweet... not a hunting day today. * Ant nests For some this is a mere curiosity, for some an absolute necessity. Anyhow, ant nests can be now found in the forest. They are needed in performing certain spells but have no other use to the player character currently. Screenshot: It's raining - and it's ant nest! And finally, something to highlight about upcoming Steam goodies... UnReal World Steam Trading Cards Trading Cards for UnReal World are coming this summer. Yet again we like to do things with deep thought, love, ambition and talent and that's why the card artwork is drawn by Finnish comic artist Tuuli Hypén. (Some of you may remember her classic "conflict in the woods" drawing based on the old title screen.) We've cherished and talked about the card themes and plots during the spring, the creation is in progress, and below you can find a sneak preview collage consisting of drafts, sketches and semi-finished artwork. Trading Cards are likely to be launched even before the actual next version is finished. We'll start with six cards, and most likely expand the pack in the future. Prepare yourselves, foreign and domestic card traders! This is upcoming stuff, not yet featured in the current version 3.40 June 03, 2017, 07:16:33 PM |
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PC-Gamer: Algorithm picks out Steam's best hidden gems
Article for those who love algorithms and hidden gems. http://www.pcgamer.com/this-algorithm-picks-out-steams-best-hidden-gems/ ...it found UnReal World as well. July 01, 2017, 06:40:32 PM |
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Random little additions...
Summer days are truly different. Oh how easily one can end up being carried away with all sorts of recreational activities and events. But I'm frequenting the coding chambers as well, especially on rainy days -- and now, instead of organized update post, here's a completely random bunch of few small additions to expect in the next patch: - added: skinned/cut/burnt carcass coloring Skinned carcasses now appear in fleshy red color. Cut or eaten carcasses appear dark reddish, and burnt carcasses blackish depending on the cut/burn degree. - added: BUTCHER_CONFIRMATION configuration option If the option is enabled a confirmation prompt appears if you try to butcher a carcass before skinning it. This is to avoid accidentally cutting up the whole carcass and losing the skin. To enable the option add the following line to urw_ini.txt setup file in your installation folder: [BUTCHER_CONFIRMATION:YES] - added: SPEND_DELAY_ADD configuration option This option can be used to slow down all the time consuming actions if you find the game turns running too fast for your taste during the time spending dialog. The given value is in milliseconds adding that much more delay for each game turn. Good value to try slowin things down a bit would be 10 and nobody wants to go for more than 100. To use eg. 10 millisecond custom delay add the following line to urw_ini.txt setup file in your installation folder: [SPEND_DELAY_ADD:10] - added: winter skin/fur descriptor And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally also an indication of wintertime furs and skins within the item description. For example: "Fine winter fox fur" or "Poor winter bear-skin" - renewed & optimized: drawing of rain and snowfall Previously rain and snowfall were drawn in putpixel fashion which was a speed issue on some systems. Now rain and snowfall presented by tile graphics, with improved look and fast rendering. - added: redrawn 8 directional tiles for watercrafts Both punt and raft now appear bigger and prettier in completely redrawn fashion. Credits for these tiles goes to Paulo Spinola. Watercraft tile direction changes based on the last actually rowed direction. July 02, 2017, 08:09:25 PM |
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Re: Random little additions...
... It would be neat if I could trade xx lbs of Fine winter bear-skin to a craftsman (expanding on npc interaction/dialog) and return in some time to pay/pick up my new set of Masterwork Bear-skin cloth(s). July 04, 2017, 02:17:57 AM |
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Leather Working
Started doing some leather work. Lots of experiments at first. Been meaning to throw this picture up and say something. Since I have a bow and arrows, the puny excuse for a quiver that came with the arrows led me to make one myself. It was my first attempt at making leather lace (the strings) for sewing and the long scrap leather piece I had rolled up nicely to make a cylinder. Its irregular shape was not an issue at all. All in all it was quite interesting and didn't take nearly as long as I thought it would. Even cutting the lace was pretty easy. I took a small board and cut a narrow slit about an inch deep into it. I took a razor blade and bolted it down, cutting edge against the narrow slit. Then just pulled the edge of the leather through to make nice, consistent leather lace/strings. I can see this being a similar thing with simpler tools even... say nailing an sharp edge to a board kind of thing. Of course an awl (in my case a leather hole punch) can be used to make holes. Just thought it would be interesting to pass on to you Unreal World players. Ignore the revolver holster. It works, but I just threw that one together to test some things. My other holsters look much better. lol July 26, 2017, 06:06:31 PM |
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...fails to deliver a summer release || ...enters summer vacation.
Code: [Select] You dream of a summer release. You know, that's what has happened to me. Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards. But...we're behind the schedule with several planned goals and just can't make it. Deadlines and summer - I should have known they don't go together. So, hopes to come up with a new patch is thus postponed after the summer. I'll be entering summer vacation shortly, for the whole august. This means I'll be more absent in regards to game related forums and e-mail activity. Coding is to be continued in the autumn then, but some additional content is still to be expected sooner... Steam Trading cards Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer. A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand. You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful! Greetings from horseback Code: [Select] You aim your bow at a target from the horseback and shoot. You know, and speaking of dreaming, that has also happened to me. For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage. Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood. Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well. July 27, 2017, 02:01:46 PM |
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Special Steam Sale & Special Greetings
A special sale for a bunch of finnish games on Steam has started. This is to celebrate the centenary of Finland's independence and will last until 8th of December. This 100th year of Finland's independence culminates on 6th of December, for that is our official independence day. During this anniversary period we are also celebrating the extraordinary Indie-dependence days for it's been 25 years of playable UnReal World releases. In other words, the game has been out there for 1/4 of its development nation's official existence. We celebrate with the sales, new video greetings and finally the release of 3.50 beta version on 6th. You can find your way on our Steam page here, and lifetimers also will find the new video greetings at the forums lifetime membership section. Otherwise we want to stay thanks, cheers, and respect to you all! From left to right; Erkka (co-designer), and Sami (creator) shake hands for it's the special Indie-dependence day. 1/4 centenary of playable UnReal World releases, and full centenary of Finland's independence. December 05, 2017, 07:10:19 PM |
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Ability to Light Torches from other Torches
This would be very simple to implement, just allowing a lit torch to satisfy the fire requirement to light another torch. I sometimes like to have my characters craft by torchlight during the long winter nights and it's annoying to have to have to constantly build fires to keep my torches lit when realistically I should be able to pass the flame from one torch to another. Also, perhaps some kind of "sconce" type implement that would allow us to mount the torch on a wall or table so that both hands can be free? I've read threads before stating that bees were not kept in iron age finland, so no beeswax candles. However, were tallow candles, rushlights (https://en.wikipedia.org/wiki/Rushlight), or tallow/other oil lamps in use at all? It would be fun to turn some seal or other fat into candles or lamps. December 15, 2017, 01:49:05 PM |
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