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Re: [3.82] lippo can't use axe from the ground, has to be selected from inventory
Minor bug: When making a lippo, it didn't autoselect the handaxe I had on the ground, so I had to pick it up in order to craft it.

Hmm. It seems the autoselection isn't initiated in this and few other cases if there's no required item number specified - although it naturally is assumed that one tool is needed.
You can fix this manually by editing Lippo requirements in diy_glossary as follows:
Code: [Select]
replace {Cutting weapon} <Axe> '+(to shape the pole)'
with     {Cutting weapon} <Axe> (1) '+(to shape the pole)'

November 13, 2023, 07:29:48 PM
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Another lost dog situation [solved] I'm settled on an island of ~7x4 tiles in the middle of a lake. I have six dogs. I was out looking for herbs and the dogs were with me. At some point, back at my settlement I noticed that three of my dogs have gone missing. They were not leashed and there is a fence surrounding my homestead. I can still call the three missing dogs but they won't respond. I can call them on most tiles of my island and some anjacent water tiles, so I'm assuming the doggos are somewhere on the island. Can't find them however. Any suggestions? I miss my pups.

edit. So I found the dogs. I took my punt and systematically called them at every water tile adjacent to my island, and located them to the sout-east quater of it. I then started combing thät quater up and down calling them every now and then. Finally I got a responce "you hear a creature barking in agreement..." Followed the bark and found my pups stuck inside a square of trees. Never seen that before. I had to fell a tree to get them out.

This has never happened to me before, but I used to keep my dogs leashed until recently, after growing tired of constantly leashing-unleashing them/tying them to trees.

November 21, 2023, 07:51:48 AM
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Re: Running on Linux-ARM (it can be done!) Is there any chance we can get native aarch64 builds? Box64 is neat, but it's buggy and slower than native performance. It may not be too hard to produce aarch64 binaries (hopefully you aren't doing any x86_64 asm or other arch-specific things!), but obviously since the game's source isn't available I have no clue  :'(
December 02, 2023, 08:55:23 AM
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Re: Add cooking with wooden bowls No*, but I don't think it's supposed to be a ceramic pot. The game icon, it's price tag and especially the fact it's within the scope of metal items one can order from your local blacksmith suggest an iron pot.

On the other I'm not so sure on the importance of the oven's passive heating for cooking now. Another archaeologist said that when Finns switched to heat retaining fireplaces (sometime during the Viking age) there was switch to outdoor kitchens in kotas and similar.

*Apparently, iron age Finnish ceramic pots were fairly smallish generally, at about 1 litre (but up to 4), and were glazed with ferriferous clay or bog iron limonite.

December 04, 2023, 11:46:00 AM
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Villages should keep their water sources free of ice during winter It's not just matter of having to smash the ice yourself, I can almost never find the things during winter since they blend in with the snow.
December 04, 2023, 12:27:51 PM
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Re: Add cooking with wooden bowls
Matti as Im updating BAC again do you have more details to share?

The weblink is in Finnish and though can translate Im finding it awkward to drill out the details.

Going by the instructions from there for the modern day traditional dish from Lemi: https://www.maajakotitalousnaiset.fi/reseptit/lemin-sara-etela-karjalasta

The tub is carved from birch or aspen, and is sized to the oven. It's then soaked in salted water for "weeks", which is said to help prevent cracking (reminds me of the salted water treatment given to kuksa, traditional wooden mug). After this it's treated with sheep tallow.

For the dish itself, salted mutton or lamb (1kg salt for 10kg meat, so were are talking properly salted for preservation) is rinsed in water to remove excess salt. A heat retaining over is fired up. Any cracks on the tub are patched up with combination of water and flour. The meat is placed on the tub and placed in the oven, with few pieces of alder separating the tub from the bottom of the oven (this both protects the tub and imparts taste, alder being traditional smoking wood in Finland, I guess just branches would be closest URW equivalent). It's cooked in the oven for hours (as many as 8), with meat flipped halfway through the cooking and potatoes turnips added sometime during the latter half of it. Apparently the tub can handle about 40-60 uses, more than I thought.

Note that this is a "dry" dish, even if the meat naturally releases liquid to the bottom of the tub. I suppose we can assume the tub can handle the in-game stew type dishes as those contain minimum water, but no idea how it would hold up with a soup.

@Plotinus I suppose one could take a stance that the iron pot shouldn't even exist in the game, it's a very complicated thing to hammer that kind of thing together from wrought iron. I'm not too sure it would be easier to take care of such pot in real life. Taking that kuksa as example, it's arguably easier to take care of than modern carbon steel cookware is (wood is somewhat hygienic material naturally, as it tends to absorb moisture from the surface and bacteria don't like being dehydrated).

December 06, 2023, 09:22:46 PM
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Re: Sauna instructions and usage At minimum, the sauna mechanic requires:

sauna stove; an ordinary fireplace isn't adequate for the purpose
  • Most villages will have a sauna building with the stove, a tub to hold water, and a bench (this piece of furniture is just there for immersion afaik)
  • If you wish to have your own stove, you must 1) have a fully constructed wooden building with the walls and floors done; 2) gather 40 stones + 15 rocks to construct the stove.
    A sauna building may also function as a smokehouse, or a small starter home before you acquire the materials for a bigger living space.
fuel to heat the stove for several hours: a good steam requires about 50 pounds of fuel (equivalent to 1 slender tree trunk)

water for steam
  • Pick up a container (any size will do)
  • Stand next to a water source and open the inventory
  • Use the [a] apply key and select the container you wish to fill
  • Stand next to the sauna stove and open the inventory
  • Use the [a] apply key and select the container with water
  • The message log will inform you about the status of the stove's steam; you'll also see the screen flash white and hear sound effects of water being thrown on the heated sauna stove

In general terms for the game's setting, when the weather is freezing a sauna bath becomes the main method of maintaining hygiene. Although hygiene as a system isn't modeled in the game, using the sauna gives a boost to the player's health in terms of wound/illness recovery rate. (For symptoms of poisoning, you're basically sweating out the toxins.)

Applying a vasta will buff the health benefits, so it's a good idea to stock up on birch twigs when they're in season during the summer.

Since the game performs checks to wound status once a day in the morning, a daily sauna regime could help when you require it.

December 16, 2023, 10:31:30 PM
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In the real world at present-day Savo The year is nearing its end - so let us send you our winter season's greetings with this post.
Firstly, we wish you all the best with the festivities and holiday season you might have at hand, and happy new year!
Then, as a season's speciality let us entertain you with little something recreational from the real world at present-day Savo.

The winter has come, and for the devs like us it means the balance between coding and cross-country skiing must carefully maintained.
So, a week ago Erkka came over for a visit - and we went exploring the real world on skis.




Over the years, we've found ourselves doing many kind of media works more or less related to the game world or inspired by the iron-age culture.
And now, quite spontaneously, we ended up doing small stop-motion animation - and then though of publishing it as 2023 season's greetings
at Enormous Elk YouTube channel.
There's more, and surely more sophisticated content to explore, if the channel wasn't familiar to you already.
We call it Tanssivat tontut in finnish, which would translate as Dancing goblins or Dancing household spirits in english.
https://youtu.be/du2pkQUN9Fg?si=aOPZkYand2qcKmFW

And lastly, for myself the last weeks have been more busy with horseback riding and archery than coding.
In early December I did three horseback archery demonstrations at different stables which required quite a bit of both time and energy.
But hey, sometimes one has to ride a horse to endure extended still sitting periods in front of the computer.
And maybe it's good for one to try out the bow for real if he intends to simulate archery in the game.
So, this also falls into category of in the real world at present-day Savo. Let the bow skill speculations start :D
https://youtu.be/oPaZKJluLDQ?si=vAzUS2KX986sx7ux

Let's see you in 2024, with all sort of new achievements, features and adventures to follow in the real and unreal world.
Cheers!

December 17, 2023, 06:46:33 PM
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Re: Did anyone ever see a seal for once? Well, well, well....



Set up a bear trap on the small rock jetty where the seals seem to like to hang out.  And my guy only had 15 trap skill... Baited it with 1 roach and 1 perch, just to see if it might go for different types of fish.  a couple days later... here we are!  Time to train my club skill ;)

December 21, 2023, 01:45:30 AM
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Re: Cheat a "permanent" companion? Update!

Pietu stayed with me for a total of 66 days. He helped me hunt at least 7-10 elk/reindeer, 5 bears, 2 lynxes, and 1 wolf. He assisted me in finishing up my giant cabin, skinning, and roasting meat. Even though mechanically he didn't, I like to pretend he also helped me harvest my 700kg of turnips  ;D

At the end of our adventures, when time came to reward him, I tested how many goods he wanted. I gave him a northern spear at some point and couldn't get it back because he was wielding it, so I'm not sure if that item counts towards the final value. He seemed totally satisfied with 120 pieces of dried elk meat.

But for roleplay purposes I ended up giving him a fine bear fur, 50 dried elk meat, the aforementioned northern spear, and a bear tooth necklace. I like to think of us as good friends and I'll will be visiting him every once in a while, since he lives in a nearby village.

Next goal is to find another NPC companion and keep them around for a whole year!

January 01, 2024, 02:07:50 AM
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