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Re: [Brygun] Cornan the Barbarian The next day was also without birds. The lack of meat was again starting to burden Cornan. He ate beans reducing the reserve he had hoped to keep to the deep winter.

By da 5 of the 8th week to midwinter the starvation was far worse than before. Only one bird in a few days. Crafting took time away from gathering. Traps had been reset with the a few relocated to make a new L like catch zone. With only a few bowls and fox board traps it would have be time to go to the towns for assistance.

The nearest town’s sage told Aimo needed help. Perhaps the sage had taken pity on Cornan. This would be good as the trade items amounted to getting all of three arrows. They are a lighter trade item which is helpful. Without a bow they wouldn’t do much.

Old Aimo wanted to make repairs to the sauna. A stack of thirty stones would be needed. Fetching these from the pastures and fields would also be helpful. It worked out to worth a second bag of broad beans. A crucial need with the first bag’s beans all consumed. Cornan was back to his camp by mid morning. The snow was now ankle deep.

Putting his hands on his hips Cornan had to think. If it was that the bird migration had moved on then he needed to trap land animals. The freeze had already taken the ground even if he had a shovel to dig a pit trap with. Still the narrow between the lakes had been a deciding factor in where to setup. If the thought of the improved camp’s trap as the convenient trap line it was time to lay sets by the narrow. Grandfather might call it a near trap line. One you could walk too in a few minutes with that distance stopping your camp activity from spooking the animals away.

Gathering for this task a black grouse flew overhead. A good sign. Then he saw an anthill. There is legends about anthills though he never learned the proper ritual. So Cornan put on the anthill berries. A gesture to the ant spirits and the forests for mutual feeding. Sadness also came to Cronan seeing that new shrubs of berries he had been eating were now withered from the cold. They could no longer be relied on to sustain him, meager as it had been.

At the narrow half day old ermine tracks revealed this idea would be a good one. Using the ermine’s tracks Cornan could better imagine how large animals might travel across the narrows. Placing traps today was to cut off the alternates. Later they would funnel game to where a pit trap would go. Light lever traps were made into an array along one shore with the other having a larger trap more suitable for an ermine. For bait there was only berries. Cornan’s stomach grumbled in complaint at leaving them. His mind spoke back that this was an investment capable of greater return.

The next morning he returned adding a few more traps. With the ice already thick enough on the lakes he felt for now he should put in a trap in the planned path. It was then that it occurred to him he could make a triple trunk pyramid trap in this place. Such a trap was meant for bears though it might wound an elk that pushed into it.

 An accident occurred moving the third trunk. With the traps arranged Cornan had brought it along the ice. The path was solid only at first. As before when the ice did break he was dumped in. The temperature in the air was just above freezing. Perhaps this is what had thinned the ice. With this in mind Cornan made an emergency fire to continue working. This and his his own exertions soon dried him and got him warm, at least in the milder air. There was now over a dozen traps in this nearby line. Bait was limited though with the heavy dead fall triple trunk being the priority.

<<Cornan 009 traps in narrow>>

April 20, 2020, 09:16:54 PM
1
Pause for spacebar when you fall through the ice Had a situation where I wasnt really paying close attention to the game during a local map walk. When I looked at the screen the character had fallen through the ice. Looking at the screen I realized it there were like 7+ tiles of him breaking ice to get out. His original direction being away from the shore this made it all worse.

When a character dies there is a pause for a spacebar press.

The suggestion then is to add that pause for a spacebar press when someone falls through the ice.

This is a highly emotional moment and potentially soon an end game.

April 23, 2020, 03:26:04 AM
3
Re: [Brygun] Cornan the Barbarian (*cough* die, reload, die, reload, die, reload)

The last steps are a blink of an eye. Cornan threw his javelin for a hit of little affect. Jumping onto each their shoulders smashed each other. Each warriors free hand grabbing the weapon hand of the other. Ice under snow skidded them apart. Stone-axe tumbled from Cornan’s hand and the gleaming broad knife from the hunter.
Cornan’s hands were faster for the broad knife. Snarling the helmed hunter took up the javelin. They fought in a flurry snow. Cornan taking wounds the hunter little. When the javelin broke the hunter took out a club. Its shape was more fitting for scrunching drying hides than fighting.
Cornan wished he had avoided this fight. He should have known better. Only the noble warrior men afforded such helmets. This hunter was a skilled fighter out for leisure hunt!
Rocks were tossed and smashed inside fists. Cornan’s ragged furs tore open seams. Somewhere in the fighting Cornan managed a few minor hits.
Neither could bring death to the other. Had the hunter another weapon it would not have been the case. Cornan backed up when he could. The hunter wanted his knife back! Down into the snow each tumbled.
Cornan remembered gladiator fights like this. He started saving his strength. Kicks and empty handed punches thudded into his furs.
Finally after what seemed hours the hunter shifted away in the fading light. Words in that foreign language were scowled. With the hunter still having that bow Cornan ran as fast as he could. Around a few trees then hiding among them.
Cautiously he retreated onto a mire where he could see a long distance. He wanted to know if he was being pursued. Perhaps foolish if the hunter had come to shoot but he hadn’t.


Cornan staggered into the woods dazed on which direction to go. A vision of a village with its healer came to mind. In the moon light the hunter’s broad knife shimmered.



<<Cornan 21 escaped with knife>>

April 23, 2020, 04:34:18 AM
1
Re: Need help with [LENGTH:] DAMMMMMMMMNNNNNNNN


Privateer thanks!


April 23, 2020, 07:16:22 PM
1
Re: Lika's Story A tip of my hat from one writer to another. Welcome to the crowd of us who blog characters.

The game's combination of an mysterious world and turn based action does lend itself to inspiring writing. The turn based gives us real world time to make notes.

A good start so far. Love that drawn map.

Brygun
BAC mod manager
Writer of Novrus and Cornan

May 22, 2020, 12:47:58 AM
1
Re: Does BAC reduce realism? Well, now. Didn't expect that question.

Fair disclosure: I'm Brygun. The B in the BAC mod. Organizer of the mod from its various sources including my own addittions.

So where to being:

Q: Is play balance different with BAC?
A: Yes
Of course it does. There is many ways to get different tools or results other than the options in the vanilla game.
Ways of generating wealth bundled up in ways of entertaining your self with role playing whittle a board game. Even if the game tracks how much of a different good is sold that there exists multiple new items means you could profit by selling them to a village.

Q: Does it change realism?
Well what is your reference for realism? Many, though not all, players are modern urbanites enjoying the game as a trip to the woods. I'm a bit urbanized but also grew up in the country side running around in forest was normal. It was a very safe wood without bears or lynxes or wolverines or Nerjpez to worry about.

Q: Is there realism basis for items in the BAC?
A: Yes
In fact if you open up the diy_BAC_XXXX.txt files I specifically included references including links to youtube videos you can watch. Those certainly show there is realism is the mod.

Q: Did item XXX exist in real world Iron Age Finland?
Oh now there is a varied question. Item by item of all items would be too much so here is a few. Again many others have references in the .txt file comments.
= As a Canadian with a tradition of birch bark canoes I put it in yet as Saami, maker of Unreal World and a native Finlander, pointed out is the sort of birch trees in Finland are different so they probably couldn't even made at all.
= The largest of the boats, the clinkered punt, is a combination of the steamed open tree logs known to Finland plus the clinkering and caulking of what is known for sure in later ages but possible in that age.
= The steps for making iron come from Rain's Ironworking mod and do indeed match up to my own studies of blacksmithing in that period. I was surprised to find that lake ore is a real thing. I thought it was a quirky gamey thing but low and behold if one looked into it this actually is realism. Secret: Finland has/had so much surface and near-surface iron ore that it flowed down with the rains into rivers into lakes. In the lakes, like the bogs, biological processes pulled it out and tended to make it into clumps mixed with non-iron. Thus you did need to roast the lump of lake ore (or bog ore) and process.

= Back strap weaving is a real world thing. I believe there is a video for that in the .txt files.

=  Cordage is easier to make in BAC through various real world ways. Only the recent 3.60 ish (IIRC) added the withe making. Prior to that it took capturing animals to get leather to get the cords to hang meat to dry in the winter. A rather recursive if you have it (an animal kill) you can do it but if don't have it you can't do it (if that makes sense). In my own research I looked into real world ways for making cordage, like digging up spruce roots, and added them in. Real = yes. Changing the play balance = yes.

Part of the BAC goals was to include things that were known or plausible to teach woodland survival skills. Thats why the Shaman mod was excluded, that is well researched but deals with a metaphysical.

If you are new to UnReal World you might want to give a few goes at playing without the mod. It can be added mid-play or removed. The way Unrweal World recipes work once an item is created its properties are assigned to the instance thus not needing an ongoing reference. IF there is a graphic custom that might end up being empty but it should still show up in the list if you stand on a tile to pick it up. Of course without  the mod you don't need a Ball Hammer.

Good question. Think I will add the answers to the BAC forum and the text files.










May 23, 2020, 04:27:46 AM
2
Re: Does BAC reduce realism? Odd thing on the forum this the exact same original post as also recently posted on the forum but under a different user name.

ITs over here at:
https://www.unrealworld.fi/forums/index.php?topic=5533.0

I will duplicate my reply here with:

Well, now. Didn't expect that question.

Fair disclosure: I'm Brygun. The B in the BAC mod. Organizer of the mod from its various sources including my own addittions.

So where to being:

Q: Is play balance different with BAC?
A: Yes
Of course it does. There is many ways to get different tools or results other than the options in the vanilla game.
Ways of generating wealth bundled up in ways of entertaining your self with role playing whittle a board game. Even if the game tracks how much of a different good is sold that there exists multiple new items means you could profit by selling them to a village.

Q: Does it change realism?
Well what is your reference for realism? Many, though not all, players are modern urbanites enjoying the game as a trip to the woods. I'm a bit urbanized but also grew up in the country side running around in forest was normal. It was a very safe wood without bears or lynxes or wolverines or Nerjpez to worry about.

Q: Is there realism basis for items in the BAC?
A: Yes
In fact if you open up the diy_BAC_XXXX.txt files I specifically included references including links to youtube videos you can watch. Those certainly show there is realism is the mod.

Q: Did item XXX exist in real world Iron Age Finland?
Oh now there is a varied question. Item by item of all items would be too much so here is a few. Again many others have references in the .txt file comments.
= As a Canadian with a tradition of birch bark canoes I put it in yet as Saami, maker of Unreal World and a native Finlander, pointed out is the sort of birch trees in Finland are different so they probably couldn't even made at all.
= The largest of the boats, the clinkered punt, is a combination of the steamed open tree logs known to Finland plus the clinkering and caulking of what is known for sure in later ages but possible in that age.
= The steps for making iron come from Rain's Ironworking mod and do indeed match up to my own studies of blacksmithing in that period. I was surprised to find that lake ore is a real thing. I thought it was a quirky gamey thing but low and behold if one looked into it this actually is realism. Secret: Finland has/had so much surface and near-surface iron ore that it flowed down with the rains into rivers into lakes. In the lakes, like the bogs, biological processes pulled it out and tended to make it into clumps mixed with non-iron. Thus you did need to roast the lump of lake ore (or bog ore) and process.

= Back strap weaving is a real world thing. I believe there is a video for that in the .txt files.

=  Cordage is easier to make in BAC through various real world ways. Only the recent 3.60 ish (IIRC) added the withe making. Prior to that it took capturing animals to get leather to get the cords to hang meat to dry in the winter. A rather recursive if you have it (an animal kill) you can do it but if don't have it you can't do it (if that makes sense). In my own research I looked into real world ways for making cordage, like digging up spruce roots, and added them in. Real = yes. Changing the play balance = yes.

Part of the BAC goals was to include things that were known or plausible to teach woodland survival skills. Thats why the Shaman mod was excluded, that is well researched but deals with a metaphysical.

If you are new to UnReal World you might want to give a few goes at playing without the mod. It can be added mid-play or removed. The way Unrweal World recipes work once an item is created its properties are assigned to the instance thus not needing an ongoing reference. IF there is a graphic custom that might end up being empty but it should still show up in the list if you stand on a tile to pick it up. Of course without  the mod you don't need a Ball Hammer.

Good question. Think I will add the answers to the BAC forum and the text files.

>>>>

And its follow up reply of:

I'd also like to point out that a lot computer games today get crafting wrong. The do it wrong on purpose. They create artificial values and needs based on the programmers following popular tricked perceptions or to have things break to give players something to do again and again.

On tricked perceptions: Gold
Gold is a soft metal that stays shiny and conducts electricity. It is also very heavy. It is utter rubbish for making armor and weapons. The real world Kings of Europe had full plate armor of >steel< with >gold as pretty trim<. Many games make you want to use gold as something like a pick axe to pound on volcanic granite rock. Utter non-sense.

On having things break to give you repetitive things to do: Minecraft pick axe
Pick axes of real world miners last for how long? Sure a mining company will wear through them. Sure they need to be sharpened now and then. They last for weeks or months. You don't have to take a shipment of pick axes for your 8-hours of work. By having the tool break the player of the game is now forced to go to the same parts of the game world to gather the same materials. It is forcing repetition.
To be honest I love it in Fallout 4 running mods where I have to go hunt copper for the casing of my modded in .50 caliber semi-automatic anti-material rifle my power armor character uses. Bullets though really are one use except for that copper (really bronze) casing falling to the ground which could be gathered up again.

Award for worse realism in a computer game goes to Minecraft for making players strive to get the so called high quality tool of a Gold Pickaxe that breaks regularily.

#2 for the award also goes to Minecraft for the diamond headed pick axe. Seriously. You want to poke fun at realism in a computer game try to find a real world example of a diamond headed pick axe.






May 23, 2020, 04:43:00 AM
1
Re: Return the action pictures I liked them

If its a flip-flop thing maybe make it a setting that the users can choose (on by default so they know it exists)

Actually had the randomness of one of the players where I was GMing on rpol.net bring up he was is one of the pictures for falling on the ground.  8) :o

July 01, 2020, 11:39:15 PM
1
Re: Bloodscrapes disappeared on reloading Sent a set of Cornan save files

#16 is likely the most interesting for investigation. In case they help #15 and #17 are included.

July 03, 2020, 01:28:06 AM
1
Re: [3.63] Steam news text goes into underline mode Maybe Steam's own quality control kicked in.  ???

What I can access now looks fine now.

At the time I was on the download page and hit "view news".

Well, huzzah if the steam spirits have learned to look for these things.

July 11, 2020, 02:14:29 PM
1
anything