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Re: Injured Adventurer It seems on of your problems is that you don't (yet) recognize what heath looks like. If you look at your first image, I believe the tile about 7 tiles to the east is heath (trees on a yellowish ground cover).

In the same image you have a lake, and to the west of the lake you have a couple of hills with three tiles of heath surrounding them.

April 28, 2023, 09:48:43 AM
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Re: [Spoilers?] Bird Thief Quest question My experience is that it's bad for you to reveal yourself, so I've refrained from doing that. As far as I can tell, all that happens is that the perpetrator gets a low esteem of you, but there's no indication anything else happens, so just keeping it vague seems to be better.

One might have hoped that the perpetrator would have seen it as a lesson to be learnt from, but he acts like most criminals, i.e. blames those catching them rather than their own behavior. Thus, he acts in a realistic manner.

April 30, 2023, 09:16:50 AM
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Re: WEATHELORE CAN INCREASE! Yes, it can. I've had several characters who'd reached 100% (they lived a fair number of years). My standard routine is to use Weatherlore every time my character eats (and Herb Lore as well, until reaching 100%), apart from the very early game where I'm spending all available time trying to get food in one way or another.

You can also improve dodge by dodging a lot (but reaching 100% is a lot of work using cheesy techniques.

May 02, 2023, 09:07:48 AM
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Re: WEATHELORE CAN INCREASE! I carry a snare for fatigue recovery activities when I don't have anything productive to do. It doesn't sky rocket the trapping skill, though, but there is a trickle improvement.

Weatherlore can be used to determine whether to set up a rain shelter for the night while traveling, as well as to determine whether is seems like a bad idea to venture out in the middle of the winter if you haven't gotten hold of enough clothing items to deal with the coldest periods. It can also be used to try to determine whether you should try to cross frozen bodies of water during spring, assuming you don't want to risk getting caught on the other side after a day of intense melting.

I do agree with Tinker that means of improving the ability to light fires would be welcome, though, whether through skill or technology.

May 02, 2023, 05:03:59 PM
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Re: Has persistence hunting been made more difficult? I've seen waist deep snow. I'm unsure if I've seen deeper than that, but can't rule out chest deep being possible.

The introduction of snow effects on animals and the introduction of crust makes major differences to animal endurance.

Snow now affects animals, so elk and reindeer tire very much faster in deep snow, and it seems to get worse the thicker the crust is. At the same time, a sufficient crust now makes it possible for the player character to ski without losing stamina.

I very recently gave up on trying to chase a glutton with my fast (7 km/h) character during "spring" (thigh deep snow still, I think) due to it recovering stamina completely even though I didn't lose its tracks more than very marginally, while elks and reindeer are fairly easy to hunt down in open terrain while skiing. They can shake off my player when getting into spruce terrain and have their tracks get into a mess of older tracks. I've found badgers to be very easy to tire out (both with and without snow), with the main problem being to track them (so open terrain is a great advantage).

Slower characters have a harder time and they require more luck when it comes to the prey movement (a straight line will allow the animals to recover stamina while moving), but with meandering and walking in circles it's still possible to hunt elks and reindeer down. However, even slow characters have been able to catch elks and reindeer, but the failure rate is higher (you can (ab)use the system to try to zoom in on the map close enough to an animal to hurt it with a javelin or arrow: with a bit of luck you're able to cripple them, which makes a rather significant difference to the difficulty of tiring them. Using arrows should be possible even at fairly large distances, although the hit rate will be fairly low. I haven't used broadheads, but I guess that would improve your chances of bleeding the prey out).

I'd say the Calle character definitely is on the poor side when it comes to tracking, although it matters less during the winter, but losing the track means losing time that the prey can use to recover stamina, and it means any spruce terrain is a gamble. 4 mph should be about 6 km/h, which I consider to be a fast character, so I'd be happy with that speed on a character of mine (I consider 4 km/h and less to be slow, and 5 km/h to be about average).

May 04, 2023, 08:58:36 AM
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Re: Where is the robber gang seems too awkward to complete I don't think I've found bear/wolf tracks on the world map in conjunction with the injured adventurer quest more than very occasionally.

The robber quest is very tedious since you have to visit every tile in the area, and even if you zoom in on every tile you may still miss both them and their tracks (the only quest worse is the animal in forest cover one). Traveling through every tile on foot ought to work as the robbers should home in on you, but it takes an enormous amount of player time to do that.

I believe you have the standard low chance to find human tracks on the overland map, but that chance is so low that it's not useful as a method of finding them, just a potential small bonus.

I agree there is a need for additional indications of their presence, such as blood scapes (as suggested), or seeing smoke/fire in the distance. Footprints in an area around the target would help as well. A smaller target circle might be another alternative.

May 04, 2023, 09:17:49 AM
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Re: Has persistence hunting been made more difficult? You can still wear down animals with more speed and stamina than the PC provided you can pin them against an obstacle and get them to run back and forth along it, such as e.g. along a river (as few UrW animals swim voluntarily, unlike real world ones). However, you can easily find that a single slip up may result in them escaping to either side and leave you in the dust.
May 05, 2023, 09:24:42 AM
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Re: [3.72 p#1] Sauna Stove not an Oven for baking I've always operated according to the assumption that a sauna and a cabin for living are two different things, so I make a sauna building where smoking and sauna baths are dealt with, and a building for actually living in.

The sauna is a small building according to my blueprints (the stove and a table to sit on (that also doubles as a surface for hide working), although a larger building that also allows for a bench to provide for two different levels to sit on for different amounts of heat is also an option).

You don't want to have the building you live in filled with smoke, so you couldn't realistically use the same building for smoking and living in (on the other hand you probably can't really smoke food and take a sauna bath at the same time either).

A sauna stove tends to consist of a large metal container (or built from stones) containing a lot of stones inside to act as a store for retained heat. A normal stove would have an oven instead of the stones in that section above the fire (and there would be additional differences as well, to allow the sauna stove to either lead the smoke out of the building or lead it into it, depending on whether you wanted to take a bath or smoke food, although that might just be a standard function to block of the chimney/hole in the roof to switch between letting the smoke out and retaining the warm air inside).

May 13, 2023, 01:35:39 PM
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3.80 (beta) Allow cancellation(?) of non delivered goods This is a borderline between suggestion and bug report...

I ordered a fine helmet from a blacksmith, and while waiting for it to be produced I managed to buy a Masterwork Spectacle Helmet from a trader. Nevertheless, I'd made a deal, so I went to pick up the helmet after about 2½ weeks (with an expected delivery time of 2 weeks), but the bugger said that something came up so he couldn't deliver the helmet, and that's all. I can ask him again and he gives the same answer. Thus, I don't know if he doesn't intend to deliver (which is what I really want, as I don't have a use for it anymore), or whether he intends to deliver at some future, unspecified time (another full two weeks? something less than that?).

I believe the blacksmith should make clear what the new expected delivery time is if he insist on it still being a deal as a needed feedback, or make clear the order is cancelled if it is (which is probably not the case as I can't place a new order). Ideally, however, I should be given the option to cancel the order if work hasn't commenced, or confirm that I still want the item even if it is delayed.

Edit:
I returned to the non delivering blacksmith a month or so later to see whether he had finished the goods, and he has not, but is now open for new orders.

May 13, 2023, 01:54:18 PM
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Re: Make nettle seeds a thing Probably doesn't add much to the discussion, but my character threshed mature nettles the last year and has planted the seeds produced this year (it's probably not really a good idea, as I've also bought flax and hemp seeds and have planted some of those as well, and those are probably better choices).
May 17, 2023, 11:06:44 AM
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anything