UnReal World forums
UnReal World => Bug reports => Topic started by: dangerousbrick on December 06, 2024, 05:19:17 AM
-
There's a very loud popping/crackling sound when the sound for skinning or butchering begins to play. It crackles every time the audio starts to loop. Just to be sure it's not my PC, I tested the same save file on the previous version of the game, and it was totally fine. So, this leads me to believe there's something fishy going on in 3.85
-
What operating system does your computer have?
-
What operating system does your computer have?
I'm running Windows 10. It seems like even when I play this audio file through Foobar2000 it pops... No clue what's going on, because as I said, it works just fine on 3.84. I didn't update any audio drivers or anything of the sort recently... :-\
-
I re-installed the game and tested it on a different PC running Windows 11, same story.
-
The audiofile (fleshwork.wav) in 3.85 is the exact same as it is in 3.841 (1,374,240 bytes, dated March 22, 2024)
I don't see any changes in the SDL2 files either, or no mention of anything audio in the news.txt
Can you try to copy the 3.841 fleshwork.wav to overwrite the file included in 3.85 Stable?
-
The audiofile (fleshwork.wav) in 3.85 is the exact same as it is in 3.841 (1,374,240 bytes, dated March 22, 2024)
I don't see any changes in the SDL2 files either, or no mention of anything audio in the news.txt
Can you try to copy the 3.841 fleshwork.wav to overwrite the file included in 3.85 Stable?
Yep, I did and it seemingly helped with the skinning sound, but not when I butcher! I compared both files in Audacity and found the culprit: the first millisecond IS the loud pop. But both the old and the new audio file have it, they are indeed identical. Which makes it all more confusing???
-
For now I fixed the issue by cutting out that little part in the beginning of both fleshwork.wav and fleshwork.ogg. But there's definitely something going on from the game's side if the file was unchanged for so long, yet this tiny chunk became audible only after the new update. Perhaps the game had some sort of fade-in when playing audio files? Truly the weirdest bug I've encountered yet O_o
-
That's something @Sami needs to check. How the audio called is for butchering vs tanning or whatnot. Without change(s) in SDL2 either.
Butchering has been pausable somewhat longer than pausable tanning/hideworking, not sure if there's anything to that (especially as pausable tanning was introduced in 3.83)
Two separate Windows machines, different O/S versions. Are the computers same make/model? i.e. are the audio chips on-board/dedicated soundcards identical? (if anyone even uses, or makes dedicated soundcards anymore)
-
That's so weird, as there are no any audio handling changes between 3.84 and 3.85. And moreover, the audio is always played the same way and with the same functions regardless of the action - be it skinning or butchering, or anything else.
As we haven't received any other reports about this it must be a rare (system dependent?) issue, but the cause is indeed a true mystery.
-
I've experienced this in several save games too. Memory is faint, but I remember this being a thing for me for a while, at least 1 version back already.