Sometimes forest reindeer take 20-30 blunt skull hits.Training's good (though this particular case feels unfair, like grinding), but I personally prefer realism. Anyway, only sharin my thoughts on improving UrW, it's up to people to support it (or not) and up to our good devs to implement. Or not.
Realistic? No, but take it as AXE skill practice (as long as you’ve not got +3 on the skill that day, it’s all ‘progress’)
No. You don't want to hit your prey in the neck with blunt attacks. The reason you're using blunt attacks is to preserve the skin. Hits to the neck damages the skin, which is what you wanted to avoid.
Personally I would like it to take less button presses to achieve this repetitive task. Also the text messages saying "has a bruise on the skull" x16 are too funny for this to be addressed.took me too long to get this image but prime example of what I mean
Hi everyone,
I started using blunt hits to preserve quality of hides and noticed it taking somewhat many blows to kill.
An elk I've just hunted down had survived sixteen hits to the head with a woodsman's axe (which weighs six lbs) before died. I don't have an experience of killing someone this way (as well as any other), yet seems a bit unrealistic to me.Spoiler: show
I agree this would be a good change. It feels like the deathblow is not being triggered somehow. Even a squirrel, knocked unconscious out of a tree and lying helpless will sustain many punches to the skull before dying. In the real world, one single action would be more than enough to dispatch it.How often do you punch squirrels in real life?