UnReal World forums

UnReal World => Suggestions => Topic started by: paulkorotoon on December 01, 2024, 11:09:25 PM

Title: Reducing amount of blunt hits enough to kill prey
Post by: paulkorotoon on December 01, 2024, 11:09:25 PM
Hi everyone,

I started using blunt hits to preserve quality of hides and noticed it taking somewhat many blows to kill.

An elk I've just hunted down had survived sixteen hits to the head with a woodsman's axe (which weighs six lbs) before died. I don't have an experience of killing someone this way (as well as any other), yet seems a bit unrealistic to me.

Spoiler: show
(https://thumbs2.imgbox.com/77/00/Zb3hHZTK_t.png) (https://imgbox.com/Zb3hHZTK)
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: JP_Finn on December 02, 2024, 06:49:22 AM
Sometimes forest reindeer take 20-30 blunt skull hits.
Realistic? No, but take it as AXE skill practice (as long as you’ve not got +3 on the skill that day, it’s all ‘progress’)
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: paulkorotoon on December 02, 2024, 09:28:06 AM
Sometimes forest reindeer take 20-30 blunt skull hits.
Realistic? No, but take it as AXE skill practice (as long as you’ve not got +3 on the skill that day, it’s all ‘progress’)
Training's good (though this particular case feels unfair, like grinding), but I personally prefer realism. Anyway, only sharin my thoughts on improving UrW, it's up to people to support it (or not) and up to our good devs to implement. Or not.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: Fineland on December 04, 2024, 06:12:49 PM
Personally I would like it to take less button presses to achieve this repetitive task. Also the text messages saying "has a bruise on the skull" x16 are too funny for this to be addressed.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: Roth on December 05, 2024, 12:38:09 AM
Take note of your character's strength, as well as the complimentary attributes that relate to the weapons you want to use/are using.
Using a spear requires STR, AGI and AGI again, meaning that your agility attribute is checked twice when rolling for an attack or defence move.
A club will roll STR, STR and AGI, while an axe will only roll for STR and AGI once.

What this all means is that your actual skill in the weapon you use seems to only marginally affect how much "damage" you inflict.
For example, you could have a character with expert spear skill, but very poor agility.
This greatly reduces how effective your weapon is. You may land hits more often, but they will be weak.
A character with higher STR and AGI, but only average spear skill would land less accurate but stronger hits.





All in all, this all boils down to wanting to hit them in the neck instead of the head to kill them, as its almost always faster  ;)
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: PALU on December 05, 2024, 10:29:09 AM
No. You don't want to hit your prey in the neck with blunt attacks. The reason you're using blunt attacks is to preserve the skin. Hits to the neck damages the skin, which is what you wanted to avoid.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: Roth on December 05, 2024, 02:14:29 PM
No. You don't want to hit your prey in the neck with blunt attacks. The reason you're using blunt attacks is to preserve the skin. Hits to the neck damages the skin, which is what you wanted to avoid.

Its a bit of a catch 22, you see? Hitting it in the neck kills the creature faster, which mans there is less chance to have bad hits damage the hide. Hitting on the head takes more hits, which increase the chance of a bad hit ruining the hide.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: JP_Finn on December 06, 2024, 08:55:17 AM
Hits to head do not damage the hide/skin. Blunt hits to neck do damage the skin. Pierce hits to neck damage the skin more, and Edge cuts to neck damage the skin even more. Body hits are even more damaging to the skin. Leg hits are less damaging than body or neck, but why waste time "immobilizing" an unconscious animal anyway?
Also worth noting here is that the larger the hide; more damage it can sustain before it's maximum quality is decreased.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: Fineland on December 25, 2024, 12:06:04 AM
Personally I would like it to take less button presses to achieve this repetitive task. Also the text messages saying "has a bruise on the skull" x16 are too funny for this to be addressed.
took me too long to get this image but prime example of what I mean

Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: JP_Finn on December 25, 2024, 05:13:33 AM
Most hits I think any of my characters has needed to dispatch unconscious elk was 32 blunt hits of a handaxe. ( might’ve been fine or MW )
And still I think he only got one pip on AXE.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: Matti-patti on February 11, 2025, 05:42:10 PM
Hi everyone,

I started using blunt hits to preserve quality of hides and noticed it taking somewhat many blows to kill.

An elk I've just hunted down had survived sixteen hits to the head with a woodsman's axe (which weighs six lbs) before died. I don't have an experience of killing someone this way (as well as any other), yet seems a bit unrealistic to me.

Spoiler: show
(https://thumbs2.imgbox.com/77/00/Zb3hHZTK_t.png) (https://imgbox.com/Zb3hHZTK)


It might not be that excessive. You are essentially hammering away to cause irreversible amount of brain damage that the animal can't ever recover from. Easier to do by cutting right into the brain matter with the edge part than simply causing cranial hemorrhage through thick skull.

Realistically what a hunter would probably do is to cut the carotid artery with his knife (edge attack on the neck) once the animal is unconscious rather than keep hammering the skull. That this harms the skin currently can be considered to be unrealistic.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: MrMotorhead on February 18, 2025, 07:06:32 PM
I agree this would be a good change.  It feels like the deathblow is not being triggered somehow.  Even a squirrel, knocked unconscious out of a tree and lying helpless will sustain many punches to the skull before dying.  In the real world, one single action would be more than enough to dispatch it.
Title: Re: Reducing amount of blunt hits enough to kill prey
Post by: Fineland on February 20, 2025, 09:56:17 AM
I agree this would be a good change.  It feels like the deathblow is not being triggered somehow.  Even a squirrel, knocked unconscious out of a tree and lying helpless will sustain many punches to the skull before dying.  In the real world, one single action would be more than enough to dispatch it.
How often do you punch squirrels in real life?