UnReal World forums
UnReal World => Bug reports => Not bugs => Topic started by: paulkorotoon on November 28, 2023, 06:14:07 PM
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For some reason, when attacking Njerpez camps with a gang of hired people, they occasionally become inagressive after killing a single Njerp. It takes a turn or maybe two before another Njerp attacks someone, and companions start fighting again.
It's pretty disadvantageous behaviour, as it increases chances to lose a man.
I've uploaded the savegame (https://dropmefiles.com/oBxsm) to DropMeFiles, it case it's necessary for tests.
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This isn't considered a bug.
Companions aren't raiding troops with incentives to "fight them 'all" but they fight when considered necessary or when given reasonable order to attack this or that single enemy.
Moreover, in the heat of the combat, or after, they may take turn or two to consider things - what to do next. Much like a player character also does once in a while. ;)
So, they are also not berserks who would always either fight actively or be in a pursue for the next active fight.